Difference between revisions of "Charge"
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Onderduiker (talk | contribs) (Reformatted head of page) |
Onderduiker (talk | contribs) m (Minor changes) |
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|Nav=CSP | |Nav=CSP | ||
|File=Combat Skills (Paladin) | |File=Combat Skills (Paladin) | ||
− | |RS= | + | |RS=Smite |
− | |SS= | + | |SS=Might, Vigor |
|Type=Medium range melee single attack | |Type=Medium range melee single attack | ||
|Tier=3 | |Tier=3 | ||
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− | == | + | ==Detail== |
− | |||
− | |||
− | |||
{{Stat}} | {{Stat}} | ||
|- | |- | ||
!align=left|+[[% Attack Rating]] | !align=left|+[[% Attack Rating]] | ||
− | |35+(15*slvl) | + | |35 + (15*slvl) |
|- | |- | ||
!align=left|+[[% Damage]] | !align=left|+[[% Damage]] | ||
− | |75+(25*slvl) | + | |75 + (25*slvl) |
|- | |- | ||
!align=left|{{S|=+% Damage}} | !align=left|{{S|=+% Damage}} | ||
− | |20*(Might.blvl+Vigor.blvl) | + | |20 * ([[Might]].blvl+[[Vigor]].blvl) |
|- | |- | ||
!align=left|+ [[Velocity]] | !align=left|+ [[Velocity]] | ||
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− | *A specific target must be selected: without one, the Paladin will simply charge without attacking. | + | *A specific target must be selected: without one, the [[Paladin (Diablo II)|Paladin]] will simply charge without attacking. |
*Charge will only be used if the target is outside [[melee]] range: however, the Paladin will stop and attack the target as soon as he's within range, and will always [[Knockback|knock back]] an eligible target, regardless of whether the attack hits or applies damage. | *Charge will only be used if the target is outside [[melee]] range: however, the Paladin will stop and attack the target as soon as he's within range, and will always [[Knockback|knock back]] an eligible target, regardless of whether the attack hits or applies damage. | ||
− | *While charging [[ | + | *While charging, [[block]]ing is reduced to 1/3 (maximum 25%) but attackers still require a hit-check (so they do not always hit, as would be the case while running). [http://98.139.168.220/babelfish/translate_url_content?.intl=us&lp=de_en&trurl=http%3a%2f%2fdiablo3.ingame.de%2fforum%2fpaladin-tempel-10%2fansturm-1673865%2f%3fpostcount%3d12#post26191398] |
*[[Attack rate]] cannot be increased or decreased (although velocity can be). | *[[Attack rate]] cannot be increased or decreased (although velocity can be). | ||
<br> | <br> | ||
==Source== | ==Source== | ||
− | *The following monsters also use Charge as an attack (although it always hits and cannot be | + | *The following monsters also use Charge as an attack (although it always hits and cannot be [[block]]ed): |
− | **[[Claw Viper]] (Act 5 only) | + | **[[Claw Viper]] ([[Act 5]] only) |
**[[Reanimated Horde]] | **[[Reanimated Horde]] | ||
− | *An [[Aura Enchanted]] {{Ub|=Claw Viper}} in Act 5 or {{Ub|=Reanimated Horde}} with Might will receive a synergy bonus from it. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83494&view=findpost&p=918798] | + | *An [[Aura Enchanted]] {{Ub|=Claw Viper}} in Act 5 or {{Ub|=Reanimated Horde}} with [[Might]] will receive a synergy bonus from it. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83494&view=findpost&p=918798] |
<br> | <br> | ||
===[[Skill bonus]]=== | ===[[Skill bonus]]=== | ||
− | *+(1-3) Charge (Paladin Only) can spawn on ilvl >11 | + | *+(1-3) Charge ([[Paladin (Diablo II)|Paladin]] Only) can spawn on ilvl >11 [[scepter (item type)|scepter]]s. |
<br> | <br> | ||
− | == | + | ==Levels 1-60== |
− | |||
− | |||
− | |||
{{Levels 1-10}} | {{Levels 1-10}} | ||
|- | |- |
Revision as of 17:26, 28 July 2012
In showing fear, a Paladin displays his lack of faith, and a faithless Paladin is less than a man - let alone a knight. This is vital in that when all else fails, it is faith that will carry the Paladin through to victory. Warriors of faith never shirk from combat, but rush forward with heads down and shields up, allowing their glory to carry them into the thick of battle to deliver the first blow.
Detail
Source
Skill bonus
Levels 1-60
References
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