Difference between revisions of "Blaze"

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m (Velocity -> Movement speed)
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*When cast, static fires spawn in the caster's wake until duration expires, each of which applies fire bit rate every frame until it expires. Duration during which fires spawn in caster's wake approaches 20 seconds at level 60, while fire duration for which each fire burns increases by a second with each additional skill level.
 
*When cast, static fires spawn in the caster's wake until duration expires, each of which applies fire bit rate every frame until it expires. Duration during which fires spawn in caster's wake approaches 20 seconds at level 60, while fire duration for which each fire burns increases by a second with each additional skill level.
 
*Displayed fire damage per second assumes three fires apply damage to target (bit rate * 3 * 25/256). However, actual fire damage per second can be much higher as fire duration increases and caster retraces steps to increase fire density.
 
*Displayed fire damage per second assumes three fires apply damage to target (bit rate * 3 * 25/256). However, actual fire damage per second can be much higher as fire duration increases and caster retraces steps to increase fire density.
*Fires do not spawn when caster is stationary, and caster's [[velocity|movement speed]] does not affect density of fires when moving: only one fire will spawn on each sub-tile traversed in a single pass. However, faster movement speed allows caster to travel back and forth more quickly, making more passes and thus spawning more fires over time.
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*Fires do not spawn when caster is stationary, and caster's [[movement speed]] does not affect density of fires when moving: only one fire will spawn on each sub-tile traversed in a single pass. However, faster movement speed allows caster to travel back and forth more quickly, making more passes and thus spawning more fires over time.
  
  

Revision as of 12:06, 4 August 2012