Difference between revisions of "Difficulty"
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Onderduiker (talk | contribs) m (→Skill: Indented curse list) |
Onderduiker (talk | contribs) m (Prime Evil -> Evil) |
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{{Difficulty}} | {{Difficulty}} | ||
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− | !align=left|Mercenary damage vs [[ | + | !align=left|Mercenary damage vs [[Evil]]s |
|50%||35%||25% | |50%||35%||25% | ||
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− | *Percentage also applies to percentage Life Stolen: for mercenary attacking | + | *Percentage also applies to percentage Life Stolen: for mercenary attacking Evil in Hell, <4% is reduced to 0%, 4-7% is reduced to 1% and so on. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84727&view=findpost&p=936088]</span> |
*Barbarian allies in [[Act 5]] have reduced life. [http://classic.battle.net/diablo2exp/basics/difficulty.shtml] | *Barbarian allies in [[Act 5]] have reduced life. [http://classic.battle.net/diablo2exp/basics/difficulty.shtml] | ||
<br> | <br> |
Revision as of 12:43, 4 August 2012
Basic
1 Player and mercenary only
Skill
Item
1 Only applies to items which are already socketed, not items which can be socketed.
Ally
1 Mercenary only
Quest
Area
Monster
1 +% Damage is halved then rounded down when applied to melee physical damage of Champion and Unique Willowisps and their minions due to a now undocumented change in 1.13. [6] [7] [8]
Reference
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