Difference between revisions of "Delirium"
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Onderduiker (talk | contribs) m (Added note on transformation) |
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− | == | + | *Transform into [[Bone Fetish|Undead Rat Man]] (bonefetish1 in MonStats.txt) when Delirium is cast. |
− | The table below lists the minimum [[Increased Attack Speed]] required to reduce the number of frames in the attack animation and thus increase its speed. These breakpoints should apply regardless of weapon or unit type (so they are the same for a player, [[mercenary]] or [[Iron Golem]]). +33 attack rate (EIAS) from Delirium has already been taken into account. | + | |
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+ | ==Attack rate== | ||
+ | The table below lists the minimum [[Increased Attack Speed]] required to reduce the number of frames in the attack animation and thus increase its speed. These breakpoints should apply regardless of weapon or unit type (so they are the same for a player, [[mercenary]] or [[Iron Golem]]). +33 [[attack rate]] (EIAS) from Delirium has already been taken into account. | ||
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− | == | + | ==Block rate== |
− | *[[Bone Fetish]] has no | + | *[[Bone Fetish|Undead Rat Man]] has no [[block]]ing animation, so when blocking its [[hit recovery]] animation is used instead and thus [[Delirium#Hit recovery|Faster Hit Recovery]] reduces animation length. [http://diablo3.ingame.de/forum/strategie-archiv-105/faq-bewegungs-und-animationsgeschwindigkeiten-teil-1-a-1220961/?postcount=6#post17651385] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84171&view=findpost&p=928389] |
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− | == | + | ==Hit recovery== |
− | The table below lists the minimum [[Faster Hit Recovery]] required to reduce the number of frames in the hit recovery animation and thus increase its speed. {{Warn|=>594 FHR is beyond reach in unmodified game}}. | + | The table below lists the minimum [[Faster Hit Recovery]] required to reduce the number of frames in the [[hit recovery]] animation and thus increase its speed. {{Warn|=>594 FHR is beyond reach in unmodified game}}. |
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− | *[[Bone Fetish]] has no | + | *[[Bone Fetish|Undead Rat Man]] has no [[block]]ing animation, so when blocking its hit recovery animation is used instead. [http://diablo3.ingame.de/forum/strategie-archiv-105/faq-bewegungs-und-animationsgeschwindigkeiten-teil-1-a-1220961/?postcount=6#post17651385] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84171&view=findpost&p=928389] |
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Revision as of 17:23, 7 August 2012
Attack rateThe table below lists the minimum Increased Attack Speed required to reduce the number of frames in the attack animation and thus increase its speed. These breakpoints should apply regardless of weapon or unit type (so they are the same for a player, mercenary or Iron Golem). +33 attack rate (EIAS) from Delirium has already been taken into account.
Block rate
Hit recoveryThe table below lists the minimum Faster Hit Recovery required to reduce the number of frames in the hit recovery animation and thus increase its speed. >594 FHR is beyond reach in unmodified game.
Reference
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