Difference between revisions of "Mana (Based on Character Level)"
Jump to navigation
Jump to search
Onderduiker (talk | contribs) m |
Onderduiker (talk | contribs) m (Added introductory text) |
||
Line 1: | Line 1: | ||
{{Attribute nav}} | {{Attribute nav}} | ||
{{Intro}} | {{Intro}} | ||
+ | *+ Mana (Based on Character Level) bonuses are not as desirable as + Mana bonuses since they are added '''after''' Increase Maximum Mana %: Increase Maximum Mana 100% would double +100 Mana to increase maximum mana by 200, while +100 Mana (Based on Character Level) would only increase it by 100. | ||
+ | *Although mana is only displayed in points it is measured in bits (1/256 points), so even fractions of a mana point are added, even if they don't change the displayed value: +0.75 mana upon gaining a level will only alter the displayed value if the previous value omitted 0.25 mana or more. | ||
|} | |} | ||
Revision as of 12:46, 13 August 2012
Helm
Circlet
Pelt
Amulet
Dagger
Wand
Shield
|