Difference between revisions of "Revive"
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Onderduiker (talk | contribs) m (Added notes on eligible targets, other minor changes) |
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|Nav=SS | |Nav=SS | ||
|File=Summoning Spells | |File=Summoning Spells | ||
− | |RS= | + | |RS=Raise Skeletal Mage, Iron Golem |
|SS=None | |SS=None | ||
|Type=Pet cast | |Type=Pet cast | ||
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|Mana=45 | |Mana=45 | ||
|ANM=No | |ANM=No | ||
− | |WD= | + | |WD=No |
|LB=No}} | |LB=No}} | ||
{{U|=The ultimate goal of a Priest of Rathma is the perfect reanimation and control of a dead creature, maintaining the purity and properties of its body while releasing its soul to allow the Necromancer full control. When a Necromancer at long last gains this ability, he can truly claim mastery of the Great Cycle of Being.}} | {{U|=The ultimate goal of a Priest of Rathma is the perfect reanimation and control of a dead creature, maintaining the purity and properties of its body while releasing its soul to allow the Necromancer full control. When a Necromancer at long last gains this ability, he can truly claim mastery of the Great Cycle of Being.}} | ||
− | == | + | ==Detail== |
− | |||
− | |||
− | |||
{{Stat}} | {{Stat}} | ||
|- | |- | ||
!align=left|+ % [[Life]] | !align=left|+ % [[Life]] | ||
− | |200+(5*Skeleton Mastery.lvl) | + | |200 + (5*[[Skeleton Mastery]].lvl) |
|- | |- | ||
!align=left|+[[% Damage]] | !align=left|+[[% Damage]] | ||
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|5 | |5 | ||
|- | |- | ||
− | !align=left| | + | !align=left|[[Movement speed]] |
− | |50 | + | | +50% |
|- | |- | ||
− | !align=left| | + | !align=left|Maximum Monsters Revived |
|slvl | |slvl | ||
|- | |- | ||
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− | * | + | *In addition to the normal restrictions on [[corpse]] selection, only eligible normal and minion monster corpses can be revived, with the exception of those to which effects [[altering AI]] do not apply: |
− | ** | + | **[[Minion of Destruction]] |
− | **[[ | + | **[[Oblivion Knight]] |
− | **[[ | + | **[[Putrid Defiler]] |
+ | **[[Suicide Minion]] | ||
+ | *[[Leaper]] also cannot be revived. Furthermore, while most static units do not allow corpse selection, even the following that do cannot be revived: | ||
+ | **[[Blood Hawk Nest]] | ||
+ | **[[Gargoyle Trap]] | ||
+ | **[[Tentacle Beast]] | ||
*Revived retain most of the AI, skills and stats they had while alive, including [[Unique (monster)|Unique]] bonuses for minions, but lose others (typically healing and buffing skills, spawning and resurrecting). [http://www.mannm.org/d2library/faqtoids/minions_eng.html#rev] | *Revived retain most of the AI, skills and stats they had while alive, including [[Unique (monster)|Unique]] bonuses for minions, but lose others (typically healing and buffing skills, spawning and resurrecting). [http://www.mannm.org/d2library/faqtoids/minions_eng.html#rev] | ||
*If clvl < mlvl, clvl is used to calculate life and life is multiplied by clvl/mlvl; clvl is also used to calculate chance-to-hit of both Revived and attacking units, [[Attack Rating]] and damage. Otherwise mlvl is used, and is always used to calculate [[defense]]. Level bonus still applies to minions when comparing clvl and mlvl, and when calculating stats. | *If clvl < mlvl, clvl is used to calculate life and life is multiplied by clvl/mlvl; clvl is also used to calculate chance-to-hit of both Revived and attacking units, [[Attack Rating]] and damage. Otherwise mlvl is used, and is always used to calculate [[defense]]. Level bonus still applies to minions when comparing clvl and mlvl, and when calculating stats. | ||
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*+% Damage only applies to physical attack damage. | *+% Damage only applies to physical attack damage. | ||
*Life and damage do not increase when summoned in games with higher player counts. | *Life and damage do not increase when summoned in games with higher player counts. | ||
− | *Summon Resist does not apply. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=77113&view=findpost&p=854218] | + | *[[Summon Resist]] does not apply to Revived. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=77113&view=findpost&p=854218] |
<br> | <br> | ||
==Source== | ==Source== | ||
− | |||
===[[Skill bonus]]=== | ===[[Skill bonus]]=== | ||
− | *+(1-3) Revive (Necromancer Only) can spawn on ilvl >36 | + | *+(1-3) Revive ([[Necromancer]] Only) can spawn on ilvl >36 [[wand (item type)|wand]]s and [[shrunken head (item type)|shrunken head]]s. |
<br> | <br> | ||
− | === | + | ===Charges=== |
− | *[[Paladin (Diablo II)|Paladin]] will lose 1/8 of maximum life whenever he uses Revive. [http://www.mannm.org/d2library/faqtoids/oskills_eng.html#palrev] | + | *[[Paladin (Diablo II)|Paladin]] will lose 1/8 of maximum life whenever he uses Revive [[charges]]. [http://www.mannm.org/d2library/faqtoids/oskills_eng.html#palrev] |
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<br> | <br> | ||
− | == | + | ==Levels 1-60== |
− | |||
− | |||
{{Levels 1-10}} | {{Levels 1-10}} | ||
|- | |- | ||
− | !align=left| | + | !align=left|Maximum Monsters Revived |
|1||2||3||4||5||6||7||8||9||10 | |1||2||3||4||5||6||7||8||9||10 | ||
|} | |} | ||
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{{Levels 11-20}} | {{Levels 11-20}} | ||
|- | |- | ||
− | !align=left| | + | !align=left|Maximum Monsters Revived |
|11||12||13||14||15||16||17||18||19||20 | |11||12||13||14||15||16||17||18||19||20 | ||
|} | |} | ||
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{{Levels 21-30}} | {{Levels 21-30}} | ||
|- | |- | ||
− | !align=left| | + | !align=left|Maximum Monsters Revived |
|21||22||23||24||25||26||27||28||29||30 | |21||22||23||24||25||26||27||28||29||30 | ||
|} | |} | ||
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{{Levels 31-40}} | {{Levels 31-40}} | ||
|- | |- | ||
− | !align=left| | + | !align=left|Maximum Monsters Revived |
|31||32||33||34||35||36||37||38||39||40 | |31||32||33||34||35||36||37||38||39||40 | ||
|} | |} | ||
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{{Levels 41-50}} | {{Levels 41-50}} | ||
|- | |- | ||
− | !align=left| | + | !align=left|Maximum Monsters Revived |
|41||42||43||44||45||46||47||48||49||50 | |41||42||43||44||45||46||47||48||49||50 | ||
|} | |} | ||
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{{Levels 51-60}} | {{Levels 51-60}} | ||
|- | |- | ||
− | !align=left| | + | !align=left|Maximum Monsters Revived |
|51||52||53||54||55||56||57||58||59||60 | |51||52||53||54||55||56||57||58||59||60 | ||
|} | |} |
Revision as of 12:17, 16 August 2012
The ultimate goal of a Priest of Rathma is the perfect reanimation and control of a dead creature, maintaining the purity and properties of its body while releasing its soul to allow the Necromancer full control. When a Necromancer at long last gains this ability, he can truly claim mastery of the Great Cycle of Being.
Detail
SourceSkill bonus
Charges
Levels 1-60
Reference
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