Difference between revisions of "Life Tap"
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*Healing is calculated based on final physical attack damage: target [[Damage Resist]] reduces physical damage and thus healing, so cursing and attacking [[Immune to Physical]] monsters will return no life. | *Healing is calculated based on final physical attack damage: target [[Damage Resist]] reduces physical damage and thus healing, so cursing and attacking [[Immune to Physical]] monsters will return no life. | ||
− | *Unlike % [[Life Stolen]] per hit, unit [[ | + | *Unlike % [[Life Stolen]] per hit, unit [[damage]] modifier and weapon damage fractions applied by the skills [[Multiple Shot]], [[Strafe]], [[Blade Fury]] and [[Blade Shield]] do not apply to percentage life returned, no penalties are applied in Nightmare and Hell, and neither is a target's [[drain effectiveness]]. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84727&view=findpost&p=936057] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84727&view=findpost&p=936088] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=76262&view=findpost&p=845782] |
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Revision as of 04:18, 26 August 2012
This skill allows the Necromancer to literally suck the life from his victims. The Necromancer is able to reach into the wellspring of mortality and siphon off its essence, consuming it to replace his own.
Detail
Source
Skill bonus
Charges
Charged suffix
Chance to CastOn Striking
Levels 1-60
Reference
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