Difference between revisions of "Tools of the Trade"
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*Best to imbue item which cannot be gambled, or which has less chance of being gambled: | *Best to imbue item which cannot be gambled, or which has less chance of being gambled: | ||
**Exceptional or Elite | **Exceptional or Elite | ||
− | **[[Ethereal]], particularly weapon [[item type]]s (may not be useful if [[Repairs Durability]] suffix is not selected, or [[Replenishes Quantity]] suffix in case of [[ | + | **[[Ethereal]], particularly weapon [[item type]]s (may not be useful if [[Repairs Durability]] suffix is not selected, or [[Replenishes Quantity]] suffix in case of [[javelin]], [[throwing axe]] or [[throwing knife]]) |
**Ethereal [[Crystal Sword]] or [[Dimensional Blade]] (resulting rare can be [[Horadric_Cube#Rare_item_3|upgraded]] to [[Phase Blade]], which is [[Indestructible]]) | **Ethereal [[Crystal Sword]] or [[Dimensional Blade]] (resulting rare can be [[Horadric_Cube#Rare_item_3|upgraded]] to [[Phase Blade]], which is [[Indestructible]]) | ||
**[[Diadem]] (combination of quality and magic levels ensures all possible affixes can be picked, even at character level 8) | **[[Diadem]] (combination of quality and magic levels ensures all possible affixes can be picked, even at character level 8) | ||
− | **[[ | + | **[[Scepter]] |
− | **[[ | + | **[[Staff]] |
− | **[[ | + | **[[Wand]] |
**Class-specific: | **Class-specific: | ||
− | ***[[ | + | ***[[Amazon bow]] |
− | ***[[ | + | ***[[Amazon javelin]] |
− | ***[[ | + | ***[[Amazon spear]] |
− | ***[[ | + | ***[[Auric shield]] |
− | ***[[ | + | ***[[Orb]] |
− | ***[[ | + | ***[[Pelt]] |
− | ***[[ | + | ***[[Primal helm]] |
− | ***[[ | + | ***[[Shrunken head]] |
*Any existing [[skill bonus]]es, or auto-affixes on class-specific items, will be lost and picked again. | *Any existing [[skill bonus]]es, or auto-affixes on class-specific items, will be lost and picked again. | ||
*One skill bonus is always picked when imbuing item which can have them, and chance of two or three skill bonuses being picked increases based on rare item level (and thus character level): | *One skill bonus is always picked when imbuing item which can have them, and chance of two or three skill bonuses being picked increases based on rare item level (and thus character level): |
Revision as of 11:18, 14 October 2012
When I fled the Monastery, I left behind the Horadric Malus, my enchanted smithing hammer. If you can retrieve it for me, I'll use its magic to strengthen your equipment. - Charsi
Objective
RewardOh! Thanks so much for returning the Horadric Malus! I will now imbue one of your items with magical powers. - Charsi
Rand(99) is a random number picked between 0 and 99
Reference
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