Difference between revisions of "Charge"
Jump to navigation
Jump to search
Onderduiker (talk | contribs) m (Velocity -> Movement speed) |
Onderduiker (talk | contribs) m |
||
Line 44: | Line 44: | ||
*Speed is the sum of the following modifiers: | *Speed is the sum of the following modifiers: | ||
**[[Vigor]] | **[[Vigor]] | ||
− | **[[ | + | **[[Body armor]] and [[shield]] speed penalties |
**[[Cold Damage|Cold length]] | **[[Cold Damage|Cold length]] | ||
**[[Holy Freeze]] | **[[Holy Freeze]] | ||
Line 74: | Line 74: | ||
===[[Skill bonus]]=== | ===[[Skill bonus]]=== | ||
− | *+(1-3) Charge ([[Paladin (Diablo II)|Paladin]] Only) can spawn on ilvl >11 [[ | + | *+(1-3) Charge ([[Paladin (Diablo II)|Paladin]] Only) can spawn on ilvl >11 [[scepter]]s. |
<br> | <br> | ||
Revision as of 12:34, 14 October 2012
In showing fear, a Paladin displays his lack of faith, and a faithless Paladin is less than a man - let alone a knight. This is vital in that when all else fails, it is faith that will carry the Paladin through to victory. Warriors of faith never shirk from combat, but rush forward with heads down and shields up, allowing their glory to carry them into the thick of battle to deliver the first blow.
Detail
Source
Skill bonus
Levels 1-60
Reference
|