Difference between revisions of "Vitality"
Onderduiker (talk | contribs) (Added introductory notes, some reformatting) |
Onderduiker (talk | contribs) m (Added notes, table and reference for chance of double healing from healing potions) |
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{{Attribute nav}} | {{Attribute nav}} | ||
{{Intro}} | {{Intro}} | ||
| − | {{Mb|=Vitality}} affects a player character's stamina and life. Player character Vitality varies depending on chosen class at start of game: | + | {{Mb|=Vitality}} affects a player character's stamina and life, and the percentage chance of doubling life restored by any healing [[potion]]. Player character Vitality varies depending on chosen class at start of game: |
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Typically, a character allocates every remaining point to Vitality once Strength and Dexterity meet any [[requirements]] for equipped items (and achieve desired chance of [[block]]ing when equipping a [[shield]], [[auric shield]] or [[shrunken head]] in Expansion games), although more experienced players with better equipped characters applying physical attack damage may allocate less points, preferring to allocate them to Strength or Dexterity to increase that damage. | Typically, a character allocates every remaining point to Vitality once Strength and Dexterity meet any [[requirements]] for equipped items (and achieve desired chance of [[block]]ing when equipping a [[shield]], [[auric shield]] or [[shrunken head]] in Expansion games), although more experienced players with better equipped characters applying physical attack damage may allocate less points, preferring to allocate them to Strength or Dexterity to increase that damage. | ||
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| + | Chance of doubling life restored by any healing potion is as follows: | ||
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| + | {{Text table}} width=100% | ||
| + | |-align=center | ||
| + | !width=25% align=left|Vitality | ||
| + | !width=25%|Even number <201 | ||
| + | !width=25%|Odd number <201 | ||
| + | !width=25%|>200 | ||
| + | |- | ||
| + | !% Chance | ||
| + | |(Vitality-2) / 4 | ||
| + | |(Vitality-1)<sup>2</sup> / (Vitality*4) | ||
| + | |100 * (Vitality-101) / Vitality | ||
| + | |} | ||
| + | [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?p=440027#p440027] | ||
|} | |} | ||
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|No | |No | ||
|} | |} | ||
| + | <br> | ||
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| + | ==Reference== | ||
| + | *[http://phrozenkeep.hugelaser.com/forum/viewtopic.php?f=8&t=40504 Hp/Mp Potions (double heal and char class boni)] (Phrozen Keep) | ||
[[Category:Modifiers]] | [[Category:Modifiers]] | ||
[[Category:Attribute modifiers]] | [[Category:Attribute modifiers]] | ||
Revision as of 14:34, 12 February 2013
Any socket
Helm
Primal helm
Body armor
Melee weapon
Amazon spear
Axe
Club
Hammer
Mace
Polearm
Sword
Staff
Wand
Orb
Shield
Auric shield
Ring
Belt
Boots
Reference
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