Difference between revisions of "Life (Based on Character Level)"

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*+ Life (Based on Character Level) bonuses are not as desirable as + Life bonuses since they are added '''after''' Increase Maximum Life %: Increase Maximum Life 100% would double +100 Life to increase maximum life by 200, while +100 Life (Based on Character Level) would only increase it by 100.
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{{Mb|=Life (Based on Character Level)}} bonuses are not as desirable as + Life bonuses since they are added '''after''' Increase Maximum Life %: Increase Maximum Life 100% would double +100 Life to increase maximum life by 200, while +100 Life (Based on Character Level) would only increase it by 100.
*Although life is only displayed in points it is measured more precisely in bits (1/256 points), so even fractions of a life point are added, even if they don't change the displayed value: +0.75 life upon gaining a level will only alter the displayed value if the previous value omitted 0.25 life or more.
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Life displayed is rounded down to the nearest point but the smallest unit is actually 1/256 point, so even fractions of a life point are added, even if they don't change the displayed value: +0.75 life upon gaining a level will only alter the displayed value if the previous value omitted 0.25 life or more.
 
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Revision as of 15:25, 12 February 2013