Difference between revisions of "Requirements"
Jump to navigation
Jump to search
Onderduiker (talk | contribs) (Added bug notes, references (more to follow based on one of those)) |
Onderduiker (talk | contribs) m |
||
Line 48: | Line 48: | ||
*[[Charged suffix]] rlvls are much lower for skills belonging to a character's own class. | *[[Charged suffix]] rlvls are much lower for skills belonging to a character's own class. | ||
− | * | + | *Crafted item rlvl increases by 10 plus 3 for each random affix (so maximum +22 with four affixes), thus minimum rlvl 13 with one affix and no other rlvl > 13. There is a ceiling of maximum rlvl 98. |
− | *A Normal | + | *A Normal rare or Unique item which has been [[Horadric Cube#Upgrade|upgraded]] to Exceptional using the [[Horadric Cube|{{Ub|=Horadric Cube}}]] has rlvl +5; upgrading Exceptional to Elite results in rlvl +7. These increases are cumulative, so upgrading Normal to Exceptional, then Exceptional to Elite results in rlvl +12. |
*Weapons and armor often have minimum required [[Strength]] to equip them, while some weapons also have minimum required [[Dexterity]]. However, items that cannot be equipped can still be picked up and placed in inventory and stash. | *Weapons and armor often have minimum required [[Strength]] to equip them, while some weapons also have minimum required [[Dexterity]]. However, items that cannot be equipped can still be picked up and placed in inventory and stash. | ||
*After recovery of corpse following [[death (Basic)|death]], or swapping weapons in Expansion games, items will normally be equipped in the following order: | *After recovery of corpse following [[death (Basic)|death]], or swapping weapons in Expansion games, items will normally be equipped in the following order: |
Revision as of 17:27, 12 February 2013
Requirements -% reduces required Strength and Dexterity by a percentage, rounding down. For example, Sacred Armor normally has required Strength 232: Sacred Armor of Simplicity has Requirements -30%, so required Strength 232 - [232 * 30/100] = 163. An ethereal item reduces required Strength and Dexterity by 10 each, so ethereal Sacred Armor of Simplicity has required Strength 163-10 = 153.
Any socket
Helm
Body armor
Weapon
Axe
Crossbow
Hammer
Mace
Polearm
Scepter
Spear
Sword
Shield
Boots
Belt
Reference
|