Difference between revisions of "Defense"
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*MonLvl values for the relevant difficulty and monster level (without any [[Champion]], [[Unique (monster)|Unique]] or minion bonus) [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995&st=15&p=922928&#entry922928] are modified by percentage values stored in the MonStats.txt file, which vary depending on monster type. | *MonLvl values for the relevant difficulty and monster level (without any [[Champion]], [[Unique (monster)|Unique]] or minion bonus) [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995&st=15&p=922928&#entry922928] are modified by percentage values stored in the MonStats.txt file, which vary depending on monster type. | ||
− | *{{Warn|=[[Attack#Chance to hit|Chance to hit]] displayed by character screen also uses MonStats.txt value for monster level to select MonLvl value in all three difficulty levels, but this only applies to [[boss]]es in Nightmare and Hell: otherwise, [[area]] level determines mlvl in Nightmare and Hell.}} [http://diablo.incgamers.com/forums/showthread.php?837129-LCS-attack-rating-and-chance-to-hit-formulas&p=8387692&viewfull=1#post8387692] | + | *{{Warn|=[[Attack#Chance to hit|Chance to hit]] displayed by character screen also uses MonStats.txt value for monster level to select MonLvl value in all three difficulty levels, but this only applies to [[boss]]es in Nightmare and Hell: otherwise, [[area]] level determines mlvl in Nightmare and Hell.}} [http://diablo.incgamers.com/forums/showthread.php?837129-LCS-attack-rating-and-chance-to-hit-formulas&p=8387692&viewfull=1#post8387692] For example, any [[Fallen#Fallen|Fallen]] in Normal is level 1 with 5 defense. In Hell, the character screen calculates chance to hit based on any Fallen being level 67 with 933 defense in [[Ladder]] and [[Single Player]] games: however, this is only true if it spawns in a level 67 area like the [[Blood Moor]]; if it spawns in a level 83 area like the [[Underground Passage Level 2]], then it is level '''83''' with '''1,131''' defense. |
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*[[Stone Skin]] [[Unique (monster)|Unique]] bonus doubles monster defense (including any defense from equipped [[item]]s) [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=81380#entry900179] before [[Inner Sight]] or any [[% Defense]] is applied, although - [[Monster Defense per hit]] applies to monster defense before this bonus. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=81380#entry896627] {{Warn|=Chance to hit displayed by character screen does '''not''' take this bonus into account.}} | *[[Stone Skin]] [[Unique (monster)|Unique]] bonus doubles monster defense (including any defense from equipped [[item]]s) [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=81380#entry900179] before [[Inner Sight]] or any [[% Defense]] is applied, although - [[Monster Defense per hit]] applies to monster defense before this bonus. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=81380#entry896627] {{Warn|=Chance to hit displayed by character screen does '''not''' take this bonus into account.}} | ||
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Revision as of 12:56, 26 February 2013
CharmSmall Charm
Large Charm
Grand Charm
Any socket
Helm
Circlet
Pelt
Primal helm
Amulet
Body armor
1 Same group as Enhanced Defense prefixes
Amazon spear
Axe
Dagger
Hammer
Mace
Missile weapon
Crossbow
Polearm
Scepter
Staff
Sword
Shield
1 Same group as Enhanced Defense prefixes
Auric shield
Shrunken head
Belt
1 Same group as Enhanced Defense prefixes
Boots
1 Same group as Enhanced Defense prefixes
Gloves
1 Same group as Enhanced Defense prefixes
Set bonus
Pet
1 Defense from equipped items is also added.
MonsterMonster defense varies depending on difficulty level, monster level and monster type:
Reference
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