Difference between revisions of "Enhanced Defense"
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− | {|cellpadding= | + | {|border=1 cellpadding=2 rules=all style="empty-cells:show; text-align:center; font-size:90%" width=100% |
+ | !colspan=3|[[Item type#Armor|Armor]] | ||
|-valign=top | |-valign=top | ||
|width=33%| | |width=33%| | ||
− | [[Helm]] | + | '''[[Helm]]'''<br> |
− | + | [[Circlet]]<br> | |
− | + | [[Pelt]]<br> | |
− | + | [[Primal helm]] | |
|width=34%| | |width=34%| | ||
[[Body armor]]<br> | [[Body armor]]<br> | ||
Line 17: | Line 18: | ||
[[Gloves]] | [[Gloves]] | ||
|width=33%| | |width=33%| | ||
− | [[Shield]] | + | '''[[Shield]]'''<br> |
− | + | [[Auric shield]]<br> | |
− | + | [[Shrunken head]] | |
|} | |} | ||
− | If any of these items spawns with any Enhanced Defense, then its defense is set to its maximum defense value + 1 (added after any [[ethereal]] bonus) before the percentage is applied. However, if an item is [[Horadric Cube#Upgrade|upgraded]] from Normal to Exceptional | + | If any of these items spawns with any Enhanced Defense, then its defense is set to its maximum defense value + 1 (added after any [[ethereal]] bonus) before the percentage is applied. However, if an item is [[Horadric Cube#Upgrade|upgraded]] from Normal to Exceptional or Exceptional to Elite using the [[Horadric Cube|{{Ub|=Horadric Cube}}]] then its defense value is selected randomly again. |
*For example, a [[Grim Helm]] has (60-125) defense while [[Vampire Gaze|{{Ub|=Vampire Gaze Grim Helm}}]] has 100% Enhanced Defense (ED), so this is applied to 126 (125+1) defense to result in 252 defense (if it is ethereal, then it is applied to 188 ( [125*1.5] + 1) defense to result in 376 defense). However, if it is upgraded to a [[Bone Visage]], 100% ED is applied to its (100-157) defense ( (150-235) if ethereal) to result in (200-314) defense ( (300-470) if ethereal). | *For example, a [[Grim Helm]] has (60-125) defense while [[Vampire Gaze|{{Ub|=Vampire Gaze Grim Helm}}]] has 100% Enhanced Defense (ED), so this is applied to 126 (125+1) defense to result in 252 defense (if it is ethereal, then it is applied to 188 ( [125*1.5] + 1) defense to result in 376 defense). However, if it is upgraded to a [[Bone Visage]], 100% ED is applied to its (100-157) defense ( (150-235) if ethereal) to result in (200-314) defense ( (300-470) if ethereal). | ||
*When Enhanced Defense spawns on any other item which does not have defense values of its own, then this is treated as a +% Defense bonus and added to other bonuses of that type. To avoid confusion, these items are not listed on this page. | *When Enhanced Defense spawns on any other item which does not have defense values of its own, then this is treated as a +% Defense bonus and added to other bonuses of that type. To avoid confusion, these items are not listed on this page. |
Revision as of 12:56, 26 February 2013
Helm
1 Same group as + Defense (Based on Character Level) prefixes
Pelt
Primal helm
Body armor
1 Same group as + Defense (Based on Character Level) prefixes
Shield
1 Same group as + Defense (Based on Character Level) prefixes
Auric shield
Shrunken head
Belt
1 Same group as + Defense (Based on Character Level) prefixes
Boots
1 Same group as + Defense (Based on Character Level) prefixes
Gloves
1 Same group as + Defense (Based on Character Level) prefixes
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