Difference between revisions of "Replenishes Quantity"
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Onderduiker (talk | contribs) (Added explanatory notes) |
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− | * | + | {{Mb|=Replenishes Quantity}} causes a [[Item type#Ranged|throwing weapon's]] stack to replenish quantity over time when reduced by throwing. Replenishing occurs even when quantity is reduced to 0, even when the throwing weapon is ethereal. |
+ | *Quantity cannot replenish quickly enough to counter regular throwing, but it costs just 1 [[gold]] to restore a non-ethereal throwing weapon to maximum stack size when repaired. Alternatively, players can switch between multiple stacks of throwing weapons to allow spent stacks to replenish. | ||
+ | *Use of any [[charges]] or [[charged suffix]]es still incurs full repair costs. | ||
+ | *Quantity does not replenish between games. | ||
+ | *Values listed below are the number of seconds required to replenish 1 quantity. | ||
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Revision as of 19:41, 11 March 2013
Throwing weapon
Axe
Dagger
Javelin
Amazon javelin
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