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Current and maximum life are displayed both on the character screen and by the contents of the globe in the bottom left of the screen, which empties as life depletes (and turns green when the player character is poisoned). Holding the cursor over the globe displays numerical values, which since 1.13 will remain even when the cursor has been removed after clicking once on the bottom of the globe (clicking a second time will undo this).
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Life determines how much damage can be sustained before dying. Life displayed is rounded down to the nearest point, but the smallest unit is actually 1/256 point. Life varies depending on chosen class at start of game:
Life gained as a character gains levels also varies depending on class:
Amazon
|
Assassin
|
Barbarian
|
Druid
|
Necromancer
|
Paladin
|
Sorceress
|
+2 |
+2 |
+2 |
+1.5 |
+1.5 |
+2 |
+1
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Life can be increased by allocating attribute points to Vitality. Life gained from each additional point also varies depending on class:
Amazon
|
Assassin
|
Barbarian
|
Druid
|
Necromancer
|
Paladin
|
Sorceress
|
+3 |
+3 |
+4 |
+2 |
+2 |
+3 |
+2
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Unlike mana, life does not naturally regenerate. Player character returns to maximum life upon gaining a level (as does a mercenary upon gaining a level). Returning to town and clicking on a healer will instantly heal to maximum life for a player character and any mercenary or pets, while each drink from a well in the wilderness will heal 50% of maximum life for all. Activating a Health or Refilling Shrine in the wilderness will only heal the player character to maximum life.
Player character (and mercenary in Expansion games) can drink a Full Rejuvenation Potion to heal to maximum life (while each Rejuvenation Potion will heal 35% of maximum life). Healing potions can also be drunk to heal life over time; any excess which isn't required to heal to maximum life may not be redundant, since further life can be lost while healing. The amount healed from drinking any healing potion depends on class:
Amazon
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Assassin
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Barbarian
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Druid
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Necromancer
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Paladin
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Sorceress
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100%
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100%
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+1/3
|
-1/3
|
-1/3
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100%
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-1/3
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[1]
Healing from potions also has a chance to double based on total Vitality. Other methods of recovering life are described on separate pages.
Charm
Small Charm
Value
|
Source
|
Min Rlvl
|
Min Alvl
|
+(5-10)
|
Small Charm of Life
|
14
|
1
|
+(11-15)
|
Small Charm of Sustenance
|
17
|
23
|
+(16-20)
|
Small Charm of Vita
|
39
|
47
|
Large Charm
Value
|
Source
|
Min Rlvl
|
Min Alvl
|
+(6-10)
|
Large Charm of Life
|
9
|
1
|
+(11-15)
|
Large Charm of Life
|
9
|
12
|
+(16-20)
|
Large Charm of Sustenance
|
19
|
26
|
+(21-25)
|
Large Charm of Sustenance
|
34
|
42
|
+(26-30)
|
Large Charm of Vita
|
50
|
58
|
+(31-35)
|
Large Charm of Vita
|
66
|
74
|
Grand Charm
Value
|
Source
|
Min Rlvl
|
Min Alvl
|
+(5-10)
|
Grand Charm of Life
|
1
|
1
|
+(11-15)
|
Grand Charm of Life
|
6
|
9
|
+(16-20)
|
Grand Charm of Life
|
14
|
19
|
+(21-25)
|
Grand Charm of Sustenance
|
23
|
31
|
+(26-30)
|
Grand Charm of Sustenance
|
37
|
45
|
+(31-35)
|
Grand Charm of Sustenance
|
53
|
61
|
+(36-40)
|
Grand Charm of Vita
|
69
|
77
|
+(41-45)
|
Grand Charm of Vita
|
83
|
91
|
+(46-50)
|
Grand Charm of Vita 1
|
97
|
110
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1 Although enabled, this suffix cannot spawn in the unmodified game (since affix level is capped at 99). Therefore, +45 to Life is the maximum on Grand Charm.
Any Socket
Value
|
Source
|
Min Rlvl
|
Min Alvl
|
+(3-8)
|
Jewel of Spirit
|
1
|
1
|
+(9-20)
|
Jewel of Hope
|
37
|
45
|
Helm
Value
|
Source
|
Min Rlvl
|
Min Alvl
|
+(1-5)
|
Helm of the Jackal
|
6
|
8
|
+(6-10)
|
Helm of the Fox
|
13
|
17
|
+(11-20)
|
Helm of the Wolf
|
26
|
34
|
+(21-30)
|
Helm of the Tiger
|
43
|
51
|
+(31-40)
|
Helm of the Mammoth
|
60
|
68
|
Circlet
Value
|
Source
|
Min Rlvl
|
Min Alvl
|
+(1-5)
|
Circlet of the Jackal
|
1
|
1
|
+(6-10)
|
Circlet of the Fox
|
5
|
7
|
+(11-20)
|
Circlet of the Wolf
|
11
|
15
|
+(21-30)
|
Circlet of the Tiger
|
15
|
20
|
+(31-40)
|
Circlet of the Mammoth
|
18
|
25
|
+(41-60)
|
Circlet of the Colossus
|
22
|
30
|
+(61-80)
|
Circlet of the Squid
|
30
|
40
|
+(81-100)
|
Circlet of the Whale
|
37
|
50
|
Pelt
Value
|
Source
|
Min Rlvl
|
Min Alvl
|
+(1-5)
|
Pelt of the Jackal
|
3
|
4
|
+(6-10)
|
Pelt of the Fox
|
8
|
11
|
+(11-20)
|
Pelt of the Wolf
|
20
|
27
|
+(21-30)
|
Pelt of the Tiger
|
35
|
43
|
+(31-40)
|
Pelt of the Mammoth
|
51
|
59
|
+(41-60)
|
Pelt of the Colossus
|
67
|
75
|
Primal helm
Value
|
Source
|
Min Rlvl
|
Min Alvl
|
+(1-5)
|
Primal helm of the Jackal
|
1
|
1
|
+(6-10)
|
Primal helm of the Fox
|
5
|
7
|
+(11-20)
|
Primal helm of the Wolf
|
11
|
15
|
+(21-30)
|
Primal helm of the Tiger
|
15
|
20
|
+(31-40)
|
Primal helm of the Mammoth
|
18
|
25
|
+(41-60)
|
Primal helm of the Colossus
|
22
|
30
|
+(61-80)
|
Primal helm of the Squid
|
30
|
40
|
+(81-100)
|
Primal helm of the Whale
|
37
|
50
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Amulet
Value
|
Source
|
Min Rlvl
|
Min Alvl
|
+(1-5)
|
Amulet of the Jackal
|
1
|
1
|
+(6-10)
|
Amulet of the Fox
|
5
|
7
|
+(11-20)
|
Amulet of the Wolf
|
11
|
15
|
+(21-30)
|
Amulet of the Tiger
|
15
|
20
|
+(31-40)
|
Amulet of the Mammoth
|
18
|
25
|
+(41-60)
|
Amulet of the Colossus
|
22
|
30
|
+(61-80)
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Amulet of the Squid
|
30
|
40
|
+(81-100)
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Amulet of the Whale
|
37
|
50
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Body armor
Value
|
Source
|
Min Rlvl
|
Min Alvl
|
+(1-5)
|
Body armor of the Jackal
|
1
|
1
|
+(6-10)
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Body armor of the Fox
|
5
|
7
|
+(11-20)
|
Body armor of the Wolf
|
11
|
15
|
+(21-30)
|
Body armor of the Tiger
|
15
|
20
|
+(31-40)
|
Body armor of the Mammoth
|
18
|
25
|
+(41-60)
|
Body armor of the Colossus
|
22
|
30
|
+(61-80)
|
Body armor of the Squid
|
30
|
40
|
+(81-100)
|
Body armor of the Whale
|
37
|
50
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Axe
Bow
Club
Value
|
Source
|
Min Rlvl
|
Min Alvl
|
+(1-5)
|
Club of the Jackal
|
6
|
8
|
+(6-10)
|
Club of the Fox
|
13
|
17
|
+(11-20)
|
Club of the Wolf
|
26
|
34
|
+(21-30)
|
Club of the Tiger
|
43
|
51
|
+(31-40)
|
Club of the Mammoth
|
60
|
68
|
Crossbow
Hammer
Value
|
Source
|
Min Rlvl
|
Min Alvl
|
+(1-5)
|
Hammer of the Jackal
|
6
|
8
|
+(6-10)
|
Hammer of the Fox
|
13
|
17
|
+(11-20)
|
Hammer of the Wolf
|
26
|
34
|
+(21-30)
|
Hammer of the Tiger
|
43
|
51
|
+(31-40)
|
Hammer of the Mammoth
|
60
|
68
|
Mace
Value
|
Source
|
Min Rlvl
|
Min Alvl
|
+(1-5)
|
Mace of the Jackal
|
6
|
8
|
+(6-10)
|
Mace of the Fox
|
13
|
17
|
+(11-20)
|
Mace of the Wolf
|
26
|
34
|
+(21-30)
|
Mace of the Tiger
|
43
|
51
|
+(31-40)
|
Mace of the Mammoth
|
60
|
68
|
Orb
Value
|
Source
|
Min Rlvl
|
Min Alvl
|
+(1-5)
|
Orb
|
3
|
1
|
+(6-10)
|
Orb
|
8
|
11
|
+(11-20)
|
Orb
|
20
|
27
|
+(21-30)
|
Orb
|
35
|
43
|
+(31-40)
|
Orb
|
51
|
59
|
+(41-60)
|
Orb
|
67
|
75
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- One of the above or + Mana always spawns on any orb which isn't Unique or Set quality.
- Required Level (Rlvl) only applies when an orb is magic or rare quality.
Spear
Staff
Sword
Wand
Shield
Value
|
Source
|
Min Rlvl
|
Min Alvl
|
+(1-5)
|
Shield of the Jackal
|
3
|
4
|
+(6-10)
|
Shield of the Fox
|
8
|
11
|
+(11-20)
|
Shield of the Wolf
|
20
|
27
|
+(21-30)
|
Shield of the Tiger
|
35
|
43
|
+(31-40)
|
Shield of the Mammoth
|
51
|
59
|
+(41-60)
|
Shield of the Colossus
|
67
|
75
|
Ring
Value
|
Source
|
Min Rlvl
|
Min Alvl
|
+(1-5)
|
Ring of the Jackal
|
6
|
8
|
+(6-10)
|
Ring of the Fox
|
13
|
17
|
+(11-20
|
Ring of the Wolf
|
26
|
34
|
+(21-30)
|
Ring of the Tiger
|
43
|
51
|
+(31-40)
|
Ring of the Mammoth
|
60
|
68
|
Belt
Value
|
Source
|
Min Rlvl
|
Min Alvl
|
+(1-5)
|
Belt of the Jackal
|
1
|
1
|
+(6-10)
|
Belt of the Fox
|
5
|
7
|
+(11-20)
|
Belt of the Wolf
|
11
|
15
|
+(21-30)
|
Belt of the Tiger
|
15
|
20
|
+(31-40)
|
Belt of the Mammoth
|
18
|
25
|
+(41-60)
|
Belt of the Colossus
|
22
|
30
|
+(61-80)
|
Belt of the Squid
|
30
|
40
|
+(81-100)
|
Belt of the Whale
|
37
|
50
|
Boots
Gloves
Set bonus
1 Another 50 life is added upon equipping the full set, for +85 Life in total.
Pet
1+ Life from equipped items is also added.
- Necromancer pets also have +% Life as follows:
Pet
|
+% Life
|
Necroskeleton
|
if(slvl < 4, 0, (50*slvl) - 150)
|
Golem 1
|
(20 * Golem Mastery.slvl) + (5 * Blood Golem.blvl)
|
Bone Wall
|
(25*slvl) + (10 * (Bone Armor.blvl + Bone Prison.blvl) )
|
Necromage
|
if(slvl < 4, 0, (7*slvl) - 21)
|
Bone Prison
|
(25*slvl) + (8 * (Bone Armor.blvl + Bone Wall.blvl) )
|
Revived
|
200 + (5 * Skeleton Mastery.slvl)
|
1 Excluding Blood Golem
- Druid Pet Calculator
- Necromancer Pet Calculator
- Calculators apply +% Maximum Life from Battle Orders and Oak Sage incorrectly: this is applied after any +% life, not added to it.
- Revived life is calculated in the same way as a monster's base life (it does not increase with player count). However, if clvl < mlvl then clvl is used to calculate life and it is multiplied by clvl/mlvl; otherwise, mlvl continues to be used.
- Life of converted and mind blasted is also calculated in the same way as monster's base life (it does not increase with player count). However, if clvl < mlvl then clvl is used to calculate life; otherwise, mlvl continues to be used. Upon expiry of Conversion, if clvl < mlvl then life is 1/256. [2] [3] [4]
- Reanimated Returned have the same base life as a normal Returned that would spawn in the same area and difficulty level (it does not increase with player count).
Monster
Monster life varies depending on difficulty level, monster level and monster type:
Base life = [MonLvl * MonStats/100] [5]
- MonLvl values for the relevant difficulty and monster level (without any Champion, Unique or minion bonus) [6] are modified by percentage values stored in the MonStats.txt file, which vary depending on monster type.
- Monster life increases by 50% with each additional player in the game at time of spawning:
Players
|
Life
|
1
|
100% (*1).0
|
2
|
150% (*1.5)
|
3
|
200% (*2).0
|
4
|
250% (*2.5)
|
5
|
300% (*3).0
|
6
|
350% (*3.5)
|
7
|
400% (*4).0
|
8
|
450% (*4.5)
|
- Champion, Unique (including Super Unique) and minion monster life is further modified as follows:
Monster
|
Normal
|
Nightmare
|
Hell
|
Berserker
|
75%
|
62.5%
|
50%
|
Possessed
|
600%
|
500%
|
400%
|
Other Champions
|
300%
|
250%
|
200%
|
Unique
|
400%
|
300%
|
300%
|
Minion
|
200%
|
175%
|
150%
|
[7] [8]
Reference
|