Difference between revisions of "Class"
m (→Level: Removed text.) |
(→Attribute: Adjusted tables, subsections, and table notes.) |
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<br> | <br> | ||
− | ==[[Attribute]] | + | ==Attributes== |
− | + | See also: [[Attribute]]. | |
<br> | <br> | ||
===Level 1=== | ===Level 1=== | ||
− | {{Number table}} | + | Player characters start with the following primary attribute values, [[Attack Rating]], [[Defense]] rating, [[Stamina]], [[Life]], and [[Mana]]: |
+ | |||
+ | {{Number table}} width=100% | ||
|-align=center | |-align=center | ||
− | !width= | + | !width=13% align=left|[[Attribute]] |
− | !width= | + | !width=12%|Amazon |
− | !width= | + | !width=13%|Assassin |
− | !width= | + | !width=12%|Barbarian |
− | !width= | + | !width=12%|Druid |
− | !width= | + | !width=13%|Necromancer |
− | !width= | + | !width=12%|Paladin |
− | !width= | + | !width=13%|Sorceress |
|- | |- | ||
!align=left|[[Strength (attribute)|Strength]] | !align=left|[[Strength (attribute)|Strength]] | ||
Line 44: | Line 46: | ||
!25!!20!!20!!20!!25!!20!!25 | !25!!20!!20!!20!!25!!20!!25 | ||
|- | |- | ||
− | |align=left| | + | |align=left|Attack Rating |
− | |||
|95||80||85||70||80||85||75 | |95||80||85||70||80||85||75 | ||
|- | |- | ||
− | |align=left| | + | |align=left|Defense <sup>1</sup> |
− | |||
|6||5||5||5||6||5||6 | |6||5||5||5||6||5||6 | ||
|- | |- | ||
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!20!!20!!25!!25!!15!!25!!10 | !20!!20!!25!!25!!15!!25!!10 | ||
|- | |- | ||
− | |align=left| | + | |align=left|Stamina |
− | |||
|84||95||92||84||79||89||74 | |84||95||92||84||79||89||74 | ||
|- | |- | ||
− | |align=left| | + | |align=left|Life |
− | |||
|50||50||55||55||45||55||40 | |50||50||55||55||45||55||40 | ||
|- | |- | ||
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!15!!25!!10!!20!!25!!15!!35 | !15!!25!!10!!20!!25!!15!!35 | ||
|- | |- | ||
− | |align=left| | + | |align=left|Mana |
− | |||
|15||25||10||20||25||15||35 | |15||25||10||20||25||15||35 | ||
|} | |} | ||
− | <span style=font-size:90%><sup>1</sup> Base defense of all classes is Dexterity/4 | + | <span style=font-size:90%><sup>1</sup> Base defense of all classes is [Dexterity/4]. [http://www.mannm.org/d2library/faqtoids/cth_eng.html#dr]</span> |
<br> | <br> | ||
− | === | + | ===Level-up effect=== |
− | {{ | + | Rewards character with five (5) [[Attribute|attribute points]] (and one (1) [[Skill|skill point]]) for the player to allocate and increases maximum sustainability: |
− | |-align=center | + | |
− | !width= | + | {{Number table}} width=100% |
− | !width= | + | |-align=center |
− | !width= | + | !width=13% align=left|Stat per Level-up |
− | !width= | + | !width=12%|Amazon |
− | !width= | + | !width=13%|Assassin |
− | !width= | + | !width=12%|Barbarian |
− | !width= | + | !width=12%|Druid |
− | !width= | + | !width=13%|Necromancer |
+ | !width=12%|Paladin | ||
+ | !width=13%|Sorceress | ||
|- | |- | ||
− | | | + | |align=left|Stamina |
− | |||
| +1||+1.25||+1||+1||+1||+1||+1 | | +1||+1.25||+1||+1||+1||+1||+1 | ||
|- | |- | ||
− | | | + | |align=left|Life <sup>2</sup> |
− | |||
| +2||+2||+2||+1.5||+1.5||+2||+1 | | +2||+2||+2||+1.5||+1.5||+2||+1 | ||
|- | |- | ||
− | | | + | |align=left|Mana <sup>2</sup> |
− | |||
| +1.5||+1.5||+1||+2||+2||+1.5||+2 | | +1.5||+1.5||+1||+2||+2||+1.5||+2 | ||
|} | |} | ||
− | <span style=font-size:90%><sup>2</sup> Displayed life and mana are rounded down to the nearest point, | + | <span style=font-size:90%><sup>2</sup> Displayed stamina, life, and mana are rounded down to the nearest point, while actual stamina, life, and mana are rounded down to the nearest bit (1/256 point).</span> |
<br> | <br> | ||
− | + | ===Point effect=== | |
− | + | Attribute points allocated by player and attribute bonuses (+[[All Attributes|all Attributes]], +Dexterity, +Vitality, and +Energy) from items equipped and charms stored in inventory apply the following stat bonuses: | |
− | |||
− | + | {{Number table}} width=100% | |
− | {{ | ||
|-align=center | |-align=center | ||
− | !width= | + | !width=13% align=left|Stat per Point |
− | !width= | + | !width=12%|Amazon |
− | !width= | + | !width=13%|Assassin |
− | !width= | + | !width=12%|Barbarian |
− | !width= | + | !width=12%|Druid |
− | !width= | + | !width=13%|Necromancer |
− | !width= | + | !width=12%|Paladin |
− | !width= | + | !width=13%|Sorceress |
|- | |- | ||
− | | | + | |align=left|AR per Dexterity |
− | + | | +5||+5||+5||+5||+5||+5||+5 | |
+ | |- | ||
+ | |align=left|Defense per Dexterity | ||
+ | | +0.25||+0.25||+0.25||+0.25||+0.25||+0.25||+0.25 | ||
+ | |- | ||
+ | |align=left|Stamina per Vitality <sup>3</sup> <sup>4</sup> | ||
| +1||+1.25||+1||+1||+1||+1||+1 | | +1||+1.25||+1||+1||+1||+1||+1 | ||
|- | |- | ||
− | | | + | |align=left|Life per Vitality <sup>3</sup> <sup>4</sup> |
− | |||
| +3||+3||+4||+2||+2||+3||+2 | | +3||+3||+4||+2||+2||+3||+2 | ||
|- | |- | ||
− | | | + | |align=left|Mana per Energy <sup>3</sup> <sup>4</sup> |
− | |||
| +1.5||+1.75||+1||+2||+2||+1.5||+2 | | +1.5||+1.75||+1||+2||+2||+1.5||+2 | ||
|} | |} | ||
− | <span style=font-size:90%><sup>3</sup> | + | <span style=font-size:90%><sup>3</sup> Stamina, Life, and Mana gained from +all Attributes, +Vitality, and +Energy do '''not''' benefit from [[Stamina|Increase Maximum Stamina %]], [[Maximum Life|Increase Maximum Life %]], and [[Maximum Mana|Increase Maximum Mana %]]. |
− | |||
− | |||
− | |||
<br> | <br> | ||
− | + | <sup>4</sup> Displayed stamina, life, and mana are rounded down to the nearest point, while actual stamina, life, and mana are rounded down to the nearest bit (1/256 point).</span> | |
<br> | <br> | ||
<br> | <br> |
Revision as of 16:54, 16 June 2013
LevelPlayer characters begin their adventure at Level 1, starting in Rogue Encampment, and gain levels by slaying monsters located across various areas outside town. Upon exploring new areas and unlocking later acts and difficulty levels by completing certain quests, killing monsters of adequate level eventually rewards character with enough Experience points to reach the maximum Level: 99.
AttributesSee also: Attribute.
Level 1Player characters start with the following primary attribute values, Attack Rating, Defense rating, Stamina, Life, and Mana:
1 Base defense of all classes is [Dexterity/4]. [1]
Level-up effectRewards character with five (5) attribute points (and one (1) skill point) for the player to allocate and increases maximum sustainability:
2 Displayed stamina, life, and mana are rounded down to the nearest point, while actual stamina, life, and mana are rounded down to the nearest bit (1/256 point).
Point effectAttribute points allocated by player and attribute bonuses (+all Attributes, +Dexterity, +Vitality, and +Energy) from items equipped and charms stored in inventory apply the following stat bonuses:
3 Stamina, Life, and Mana gained from +all Attributes, +Vitality, and +Energy do not benefit from Increase Maximum Stamina %, Increase Maximum Life %, and Increase Maximum Mana %.
Chance to (be) hit(to be edited)
Attack Rating(to be edited)
Defense(to be edited)
Block chanceConsult our Block page for details.
Block rateThe table below lists the minimum Faster Block Rate required by each class to reduce the number of frames in the blocking animation and thus increase its speed. Some breakpoints differ depending on the weapon equipped, the player's form or the skill used. Note that block rate breakpoints >140 (>155 for Paladin) are beyond reach in the unmodified game.
Cast rateThe table below lists the minimum Faster Cast Rate required by each class to reduce the number of frames in the casting animation and thus increase its speed. Some breakpoints differ depending on the player's form or the skill used.
Hit recoveryThe table below lists the minimum Faster Hit Recovery required by each class to reduce the number of frames in the hit recovery animation and thus increase its speed. Some breakpoints differ depending on the player's form or the weapon equipped. Note that hit recovery breakpoints > 594 are beyond reach in the unmodified game.
Resistance(to be edited)
Reference
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