Difference between revisions of "Class"
m (→Attributes: Removed subsection: Level-up effect (to be moved to Level section).) |
m (→Level: Added Level-up subsection (moved from Attributes section and slightly edited).) |
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Player characters begin their adventure at Level '''1''', starting in [[Rogue Encampment]], and gain levels by slaying monsters located across various areas outside town. Upon exploring new areas and unlocking later acts and difficulty levels by completing certain quests, killing monsters of adequate level eventually rewards character with enough [[Experience]] points to reach the maximum Level: '''99'''. | Player characters begin their adventure at Level '''1''', starting in [[Rogue Encampment]], and gain levels by slaying monsters located across various areas outside town. Upon exploring new areas and unlocking later acts and difficulty levels by completing certain quests, killing monsters of adequate level eventually rewards character with enough [[Experience]] points to reach the maximum Level: '''99'''. | ||
<br> | <br> | ||
+ | |||
+ | |||
+ | (multi-purpose list to emphasise the importance of '''cLvl''') | ||
+ | |||
+ | |||
+ | ===Level-up=== | ||
+ | Besides rewarding player character with [[Attribute|attribute points]] and [[Skill#Skill_points|skill points]], each level gained also increases maximum sustainability: | ||
+ | |||
+ | {{Number table}} width=100% | ||
+ | |-align=center | ||
+ | !width=13% align=left|Stat increment | ||
+ | !width=12%|Amazon | ||
+ | !width=13%|Assassin | ||
+ | !width=12%|Barbarian | ||
+ | !width=12%|Druid | ||
+ | !width=13%|Necromancer | ||
+ | !width=12%|Paladin | ||
+ | !width=13%|Sorceress | ||
+ | |- | ||
+ | |align=left|Stamina <sup>1</sup> | ||
+ | | +1||+1.25||+1||+1||+1||+1||+1 | ||
+ | |- | ||
+ | |align=left|Life <sup>1</sup> | ||
+ | | +2||+2||+2||+1.5||+1.5||+2||+1 | ||
+ | |- | ||
+ | |align=left|Mana <sup>1</sup> | ||
+ | | +1.5||+1.5||+1||+2||+2||+1.5||+2 | ||
+ | |} | ||
+ | |||
+ | <span style=font-size:90%><sup>1</sup> Displayed stamina, life, and mana are rounded down to the nearest point, while actual stamina, life, and mana are rounded down to the nearest bit (1/256 point).</span> | ||
+ | <br> | ||
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<br> | <br> | ||
Revision as of 19:28, 16 June 2013
LevelPlayer characters begin their adventure at Level 1, starting in Rogue Encampment, and gain levels by slaying monsters located across various areas outside town. Upon exploring new areas and unlocking later acts and difficulty levels by completing certain quests, killing monsters of adequate level eventually rewards character with enough Experience points to reach the maximum Level: 99.
Level-upBesides rewarding player character with attribute points and skill points, each level gained also increases maximum sustainability:
1 Displayed stamina, life, and mana are rounded down to the nearest point, while actual stamina, life, and mana are rounded down to the nearest bit (1/256 point).
AttributesSee also: Attribute.
Level 1Player characters start with the following primary attribute values, Attack Rating, Defense rating, Stamina, Life, and Mana:
1 Base defense of all classes is [Dexterity/4]. [1]
Bonus Points
3 Stamina, Life, and Mana gained from +all Attributes, +Vitality, and +Energy do not benefit from Increase Maximum Stamina %, Increase Maximum Life %, and Increase Maximum Mana %.
Chance to (be) hit(to be edited)
Attack Rating(to be edited)
Defense(to be edited)
Block chanceConsult our Block page for details.
Block rateThe table below lists the minimum Faster Block Rate required by each class to reduce the number of frames in the blocking animation and thus increase its speed. Some breakpoints differ depending on the weapon equipped, the player's form or the skill used. Maximum 140 FBR (Paladin: 155 FBR) can be equipped in the unmodified game.
Cast rateThe table below lists the minimum Faster Cast Rate required by each class to reduce the number of frames in the casting animation and thus increase its speed. Some breakpoints differ depending on the player's form or the skill used.
Hit recoveryThe table below lists the minimum Faster Hit Recovery required by each class to reduce the number of frames in the hit recovery animation and thus increase its speed. Some breakpoints differ depending on the player's form or the weapon equipped. Maximum 594 FHR can be equipped in the unmodified game.
Resistance(to be edited)
Reference
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