Difference between revisions of "Enhanced Damage"

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{{Intro}}
 
{{Intro}}
{{Mb|=Enhanced Damage}} on a [[Item type#Weapon|weapon]] increases its minimum and maximum base damage by a percentage after any [[ethereal]] bonus but '''before''' any integer bonuses are applied; on any other item, it is added to % Damage and applied to weapon damage '''after''' any integer bonuses are applied (to avoid confusion, these items are not listed below, but on the % Damage page).
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{{Mb|=Enhanced Damage}} on a [[Item type#Weapon|weapon]] increases its minimum and maximum base damage by a percentage after any [[ethereal]] bonus but '''before''' any integer bonuses are applied (weapon damage is rounded down to the nearest point); on any other item, it is added to % Damage and applied to weapon damage '''after''' any integer bonuses are applied (to avoid confusion, these items are not listed below, but on the % Damage page).
 
*The combination of weapon Enhanced Damage and % Damage normally has the most significant impact on attack damage: for example, 300% Enhanced Damage results in 4 times base weapon damage while +300% Damage results in 4 times attack damage; together, this results in attack damage '''16''' times base weapon damage without any other damage bonuses.
 
*The combination of weapon Enhanced Damage and % Damage normally has the most significant impact on attack damage: for example, 300% Enhanced Damage results in 4 times base weapon damage while +300% Damage results in 4 times attack damage; together, this results in attack damage '''16''' times base weapon damage without any other damage bonuses.
 
*Weapon Enhanced Damage does '''not''' apply to the following:
 
*Weapon Enhanced Damage does '''not''' apply to the following:
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==Enhanced Maximum Damage==
 
==Enhanced Maximum Damage==
{{Mb|=Enhanced Maximum Damage (Based on Character Level)}} adds its percentage to any weapon Enhanced Damage applied to its maximum damage, '''before''' any + [[Maximum Damage]] is added.
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{{Mb|=Enhanced Maximum Damage (Based on Character Level)}} adds its percentage to any weapon Enhanced Damage applied to its maximum damage, '''before''' any + [[Maximum Damage]] is added (maximum weapon damage is rounded down to the nearest point).
 
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{{Skill bonus}}
 
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| +(2.5*lvl)%
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| (2.5*lvl)%
 
!align=left|[[Messerschmidt's Reaver|{{U|=Messerschmidt's Reaver}}]]
 
!align=left|[[Messerschmidt's Reaver|{{U|=Messerschmidt's Reaver}}]]
 
|70
 
|70
 
|No
 
|No
 
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| +(3*lvl)%
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| (3*lvl)%
 
!align=left|[[Hellslayer|{{U|=Hellslayer Decapitator}}]]
 
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| +(2*lvl)%
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!align=left|[[Eaglehorn|{{U|=Eaglehorn Crusader Bow}}]]
 
!align=left|[[Eaglehorn|{{U|=Eaglehorn Crusader Bow}}]]
 
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Revision as of 15:06, 7 August 2013