Difference between revisions of "Poison Resist"

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(Added content from Poison Damage page)
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{{Intro}}
 
{{Intro}}
 
{{Mb|=Poison Resist}} modifies poison damage rate by a percentage; PR -100% is the floor, while PR > 99% makes a unit [[Immune to Poison]].  
 
{{Mb|=Poison Resist}} modifies poison damage rate by a percentage; PR -100% is the floor, while PR > 99% makes a unit [[Immune to Poison]].  
*Player and [[mercenary]] normally have a ceiling of PR 75%, although this can be increased to PR 95% by applying +% [[Maximum Poison Resist]] (however, any excess can offset penalties that might otherwise reduce it below this ceiling). [[Difficulty]] level penalties of PR -40% in Nightmare and PR -100% in Hell (-20% and -50% respectively in [[Classic]] games) also apply to them.
+
*Player and [[mercenary]] normally have a ceiling of PR 75%, but this can be increased to PR 95% by applying +% [[Maximum Poison Resist]] (although any excess can offset penalties that might otherwise reduce it below this ceiling). [[Difficulty]] level penalties of PR -40% in Nightmare and PR -100% in Hell (-20% and -50% respectively in [[Classic]] games) also apply to them.
*It is only applied whenever a new source of poison damage is applied, so removing it afterwards will have no effect on remaining damage rate; adding it after a target is poisoned will have no effect either. [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=76262&view=findpost&p=846646]
+
*It is only applied whenever a new source of poison is applied, so removing it afterwards will have no effect on damage rate applied for current length; adding it after a target is poisoned will have no effect either. [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=76262&view=findpost&p=846646]
 
*It tends to be less important for player and mercenary due to the time it takes for poison damage to apply its total amount, allowing them to use an [[Antidote Potion]] or [[Shrine|Well]], or return to town to be healed, to cure themselves immediately (a player can also use a Resist Poison [[Shrine]]).
 
*It tends to be less important for player and mercenary due to the time it takes for poison damage to apply its total amount, allowing them to use an [[Antidote Potion]] or [[Shrine|Well]], or return to town to be healed, to cure themselves immediately (a player can also use a Resist Poison [[Shrine]]).
 
*Conversely, this means it is more important to reduce enemy resistance when applying poison damage, using [[Lower Resist]] and -% [[Enemy Poison Resistance]].  
 
*Conversely, this means it is more important to reduce enemy resistance when applying poison damage, using [[Lower Resist]] and -% [[Enemy Poison Resistance]].  
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|-
 
|-
 
| +30%
 
| +30%
|align=left|[[Tal Rune|{{Cb|=Tal Rune}}]] in helm socket
+
|align=left|[[Tal Rune|{{Cb|=Tal Rune}}]] in socket
 
|17
 
|17
 
|No
 
|No
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|-
 
|-
 
| +30%
 
| +30%
|align=left|[[Tal Rune|{{Cb|=Tal Rune}}]] in body armor socket
+
|align=left|[[Tal Rune|{{Cb|=Tal Rune}}]] in socket
 
|17
 
|17
 
|No
 
|No
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|-
 
|-
 
| +12%
 
| +12%
|align=left|[[Chipped Emerald]] in shield socket
+
|align=left|[[Chipped Emerald]] in socket
 
|1
 
|1
 
|No
 
|No
 
|-
 
|-
 
| +16%
 
| +16%
|align=left|[[Flawed Emerald]] in shield socket
+
|align=left|[[Flawed Emerald]] in socket
 
|5||No
 
|5||No
 
|-
 
|-
 
| +22%
 
| +22%
|align=left|[[Emerald]] in shield socket
+
|align=left|[[Emerald]] in socket
 
|12
 
|12
 
|No
 
|No
 
|-
 
|-
 
| +28%
 
| +28%
|align=left|[[Flawless Emerald]] in shield socket
+
|align=left|[[Flawless Emerald]] in socket
 
|15
 
|15
 
|No
 
|No
 
|-
 
|-
 
| +40%
 
| +40%
|align=left|[[Perfect Emerald]] in shield socket
+
|align=left|[[Perfect Emerald]] in socket
 
|18
 
|18
 
|No
 
|No
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|-
 
|-
 
| +35%
 
| +35%
|align=left|[[Tal Rune|{{Cb|=Tal Rune}}]] in shield socket
+
|align=left|[[Tal Rune|{{Cb|=Tal Rune}}]] in socket
 
|17
 
|17
 
|No
 
|No
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!width=10% align=center|Min [[Requirements|Rlvl]]
 
!width=10% align=center|Min [[Requirements|Rlvl]]
 
|-valign=top
 
|-valign=top
!align=left|[[Lower Resist]]
+
!align=left|[[Lower Resist]] <sup>1 2</sup>
| {{Warn|=- min(25 + [45 * [ (110*slvl) / (slvl+6) ] /100] , 70)}}
+
| {{Warn|=- min(25 + [45 * [110*slvl / slvl+6] /100] , 70) to enemies in (2*slvl + 12) /3 yard [[radius]] for 2*slvl + 18 s}}
 
|align=right|30
 
|align=right|30
 
|}
 
|}
 +
<span style=font-size:90%><sup>1</sup> PR -% is rounded down to 1/5 when a [[unit]] is [[Immune to Poison]], or becomes so due to the [[Poison Enchanted]] bonus<br>
 +
<sup>2</sup> Not applied to units that [[Curse#Cannot be cursed|cannot be cursed]]</span>
  
  
*PR -% is reduced to 1/5 (rounded down) against [[immune]] [[monster]]s. However, it is still 100% effective against a hostile player's immune [[pet]]s. Level > 9 will remove all [[Immune to Poison|poison immunities]] which can be removed.
+
*It is only applied whenever a new source of [[Poison Damage|poison]] is applied, so removing it afterwards will have no effect on damage rate applied for current length; adding it after a target is poisoned will have no effect either. [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=76262&view=findpost&p=846646]
*It is only applied whenever a new source of [[Poison Damage|poison damage]] is applied, so removing it afterwards will have no effect on remaining damage rate; adding it after a target is poisoned will have no effect either. [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=76262&view=findpost&p=846646]
 
  
  
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*{{Warn|=Since [[1.13c|1.13]], [[Oblivion Knight]]s no longer cast Lower Resist.}}
 
*{{Warn|=Since [[1.13c|1.13]], [[Oblivion Knight]]s no longer cast Lower Resist.}}
 +
<br>
 +
 +
==Pet==
 +
 +
===Druid===
 +
{|{{Number table}} width=75%
 +
|-style=text-align:center
 +
!width=25% align=left|[[Pet]]
 +
!width=25%|Normal
 +
!width=25%|Nightmare
 +
!width=25%|Hell
 +
|-
 +
!align=left|[[Oak Sage]]
 +
|{{IP|=170%}}
 +
|{{IP|=200%}}
 +
|{{IP|=200%}}
 +
|-
 +
!align=left|[[Heart of Wolverine]]
 +
|{{IP|=200%}}
 +
|{{IP|=200%}}
 +
|{{IP|=200%}}
 +
|-
 +
!align=left|[[Spirit of Barbs]]
 +
|{{IP|=200%}}
 +
|{{IP|=200%}}
 +
|{{IP|=200%}}
 +
|}
 +
<br>
 +
 +
===Necromancer===
 +
{|{{Number table}} width=75%
 +
|-style=text-align:center
 +
!width=25% align=left|[[Pet]]
 +
!width=25%|Normal
 +
!width=25%|Nightmare
 +
!width=25%|Hell
 +
|-
 +
!align=left|[[Blood Golem]]
 +
|20%
 +
|20%
 +
|20%
 +
|-
 +
!align=left|[[Bone Wall]]
 +
|70%
 +
|{{IP|=200%}}
 +
|{{IP|=200%}}
 +
|-
 +
!align=left|[[Bone Prison]]
 +
|70%
 +
|{{IP|=200%}}
 +
|{{IP|=200%}}
 +
|-
 +
!align=left|[[Iron Golem]]
 +
|{{IP|=100%}}
 +
|{{IP|=100%}}
 +
|{{IP|=100%}}
 +
|-
 +
!align=left|[[Revive]]d
 +
|[[Monster]] PR %
 +
|Monster PR %
 +
|Monster PR %
 +
|}
 
<br>
 
<br>
  
 
==Monster==
 
==Monster==
 
Consult individual [[monster]] pages for poison resistance of a particular monster, or individual [[area]] pages for poison resistance of all monsters in a particular area.
 
Consult individual [[monster]] pages for poison resistance of a particular monster, or individual [[area]] pages for poison resistance of all monsters in a particular area.
*The [[Poison Enchanted]] bonus applies Poison Resist +75%. If this results in PR > 99%, it is only applied if a monster has less than two immunities beforehand (in which case it becomes [[Immune to Poison]]).
+
*The [[Poison Enchanted]] bonus applies Poison Resist +75%. If this results in PR > 99%, it is only applied if a monster has less than two immunities beforehand (in which case it either becomes [[Immune to Poison]], or increasingly so).
 
<br>
 
<br>
  

Revision as of 16:40, 9 August 2013