Difference between revisions of "Immune to Magic"

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{{Immune nav}}
 
{{Immune nav}}
 
{{Intro}}
 
{{Intro}}
*There is no way to reduce [[Magic Resist]] of Immune to Magic monsters. However, [[Holy Bolt]] and [[Fist of the Heavens]] holy bolts will ignore Magic Resist of [[undead]]: magic damage of these skills will be applied to undead as though they had MR 0%.
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{{Cb|=Immune to Magic}} monsters have [[Magic Resist]] > 99%, and don't normally take any magic damage.
*[[Mana Burn]] applies MR +20% to a [[Unique (monster)|Unique]] monster, which can make it Immune to Magic if MR >79% and it would not result in a third immunity or increase one of two or more existing immunities.
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*While there is no way to remove immunity, [[Holy Bolt]] and [[Fist of the Heavens]] holy bolts ignore MR > 0% of [[undead]].
*No Immune to Magic monster has Damage Resist >50%, so even if DR +50% from [[Stone Skin]] results in a Unique becoming Immune to Physical this can always be broken with [[Decrepify]] or [[Amplify Damage]].
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*MR +20% is applied by the [[Mana Burn]] [[Unique (monster)|Unique]] bonus. If this results in MR > 99%, it is only applied if a monster has less than two immunities beforehand (in which case it either becomes Immune to Magic, or increasingly so).
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*No Immune to Magic monster has [[Damage Resist]] > 50%, so even if DR +50% from [[Stone Skin]] results in a Unique becoming Immune to Physical this can always be removed with [[Decrepify]] or [[Amplify Damage]].
 
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==Normal==
 
==Normal==
*No Immune monster
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No [[monster]]s are Immune to Magic in Normal.
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==Nightmare==
 
==Nightmare==
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No [[monster]]s are inherently Immune to Magic in Nightmare, but the following become so when [[Mana Burn]].
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===Immune===
 
===Immune===
*The following become Immune when [[Mana Burn]].
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The following become Immune to Magic when [[Mana Burn]].
  
  
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==Hell==
 
==Hell==
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No [[monster]]s become Immune to Magic when [[Mana Burn]].
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===Immune===
 
===Immune===
 
{{Immune}}
 
{{Immune}}

Revision as of 14:51, 12 August 2013