Difference between revisions of "Immune to Magic"
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{{Immune nav}} | {{Immune nav}} | ||
{{Intro}} | {{Intro}} | ||
− | + | {{Cb|=Immune to Magic}} monsters have [[Magic Resist]] > 99%, and don't normally take any magic damage. | |
− | *[[Mana Burn]] | + | *While there is no way to remove immunity, [[Holy Bolt]] and [[Fist of the Heavens]] holy bolts ignore MR > 0% of [[undead]]. |
− | *No Immune to Magic monster has Damage Resist >50%, so even if DR +50% from [[Stone Skin]] results in a Unique becoming Immune to Physical this can always be | + | *MR +20% is applied by the [[Mana Burn]] [[Unique (monster)|Unique]] bonus. If this results in MR > 99%, it is only applied if a monster has less than two immunities beforehand (in which case it either becomes Immune to Magic, or increasingly so). |
+ | *No Immune to Magic monster has [[Damage Resist]] > 50%, so even if DR +50% from [[Stone Skin]] results in a Unique becoming Immune to Physical this can always be removed with [[Decrepify]] or [[Amplify Damage]]. | ||
|} | |} | ||
==Normal== | ==Normal== | ||
− | + | No [[monster]]s are Immune to Magic in Normal. | |
+ | <br> | ||
<br> | <br> | ||
− | |||
==Nightmare== | ==Nightmare== | ||
+ | No [[monster]]s are inherently Immune to Magic in Nightmare, but the following become so when [[Mana Burn]]. | ||
+ | <br> | ||
<br> | <br> | ||
− | |||
===Immune=== | ===Immune=== | ||
− | + | The following become Immune to Magic when [[Mana Burn]]. | |
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==Hell== | ==Hell== | ||
+ | No [[monster]]s become Immune to Magic when [[Mana Burn]]. | ||
+ | <br> | ||
<br> | <br> | ||
− | |||
===Immune=== | ===Immune=== | ||
{{Immune}} | {{Immune}} |
Revision as of 14:51, 12 August 2013
NormalNo monsters are Immune to Magic in Normal.
NightmareNo monsters are inherently Immune to Magic in Nightmare, but the following become so when Mana Burn.
ImmuneThe following become Immune to Magic when Mana Burn.
HellNo monsters become Immune to Magic when Mana Burn.
Immune
Undead
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