Difference between revisions of "Immune to Fire"
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{{Immune nav}} | {{Immune nav}} | ||
{{Intro}} | {{Intro}} | ||
− | *100% and 105% immunities can be | + | {{Warn|='''Immune to Fire'''}} monsters have [[Fire Resist]] > 99%, and don't take any fire damage. |
− | *110% immunity can be | + | *100% and 105% immunities can be removed by any level [[Lower Resist]] or [[Conviction]], unless the target [[Curse#Cannot be cursed|cannot be cursed]] or it is an [[Aura Enchanted]] [[Unique (monster)|Unique]] with higher level Conviction (maximum level 11 in Hell Acts 1-5 and level 20 for [[Mephisto (Pandemonium Event)|{{Ub|=Mephisto}}]] in the [[Pandemonium Event]]). |
− | *>113% immunity cannot be | + | *110% immunity can be removed by casting level > 9 Lower Resist, which requires a [[Necromancer]]. |
− | *>116% immunity cannot be | + | *> 113% immunity cannot be removed by casting '''any''' level Lower Resist. |
− | *>129% immunity cannot be | + | *> 116% immunity cannot be removed by [[Infinity|{{Ub|=Infinity}}]] polearm's Level 12 Conviction [[Aura When Equipped]] (FR -17% [85/5] vs Immune to Fire). |
− | *130% immunity can be | + | *> 129% immunity cannot be removed by level > 24 Conviction (FR -30% [150/5] vs Immune to Fire). |
− | *>143% immunity cannot be | + | *130% immunity ''can'' be removed by level > 24 Conviction and any level Lower Resist combined. |
+ | *> 143% immunity cannot be removed by '''any''' level Conviction and Lower Resist combined. | ||
|} | |} | ||
==Normal== | ==Normal== | ||
+ | No normal [[monster]]s are inherently Immune to Fire in Normal. | ||
+ | <br> | ||
<br> | <br> | ||
− | |||
===100%=== | ===100%=== | ||
− | The following become Immune when [[Fire Enchanted]]. | + | The following become Immune to Fire when [[Fire Enchanted]]. |
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===105%=== | ===105%=== | ||
− | The following become Immune when [[Fire Enchanted]]. | + | The following become Immune to Fire when [[Fire Enchanted]]. |
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===108%=== | ===108%=== | ||
− | The following become Immune when [[Fire Enchanted]]. | + | The following become Immune to Fire when [[Fire Enchanted]]. |
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===110%=== | ===110%=== | ||
− | The following become Immune when [[Fire Enchanted]]. | + | The following become Immune to Fire when [[Fire Enchanted]]. |
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− | The following become Immune when [[Fire Enchanted]]. | + | The following become Immune to Fire when [[Fire Enchanted]]. |
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===125%=== | ===125%=== | ||
− | The following become Immune when [[Fire Enchanted]]. | + | The following become Immune to Fire when [[Fire Enchanted]]. |
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− | The following become Immune when [[Fire Enchanted]]. | + | The following become Immune to Fire when [[Fire Enchanted]]. |
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===Immune=== | ===Immune=== | ||
− | The following become Immune when [[Fire Enchanted]]. | + | The following become Immune to Fire when [[Fire Enchanted]]. |
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==Nightmare== | ==Nightmare== | ||
− | [[Unique (monster)|Unique]] bonuses can result in a monster becoming Immune even when it has | + | [[Unique (monster)|Unique]] bonuses can result in a [[monster]] becoming Immune to Fire even when it has [[Fire Resist]] 0%, so only Immune to Fire normal and [[Super Unique]] monsters are listed. |
− | {{Number table}} | + | {{Number table}} width=75% |
|-valign=top | |-valign=top | ||
− | !width= | + | !width=52% align=left rowspan=2|Unique Bonus(es) |
!align=center colspan=3|Fire Resist | !align=center colspan=3|Fire Resist | ||
|-align=center | |-align=center | ||
− | !width= | + | !width=16%|Bonus |
− | !width= | + | !width=16%|Base |
− | !width= | + | !width=16%|Total |
|- | |- | ||
!align=left|[[Magic Resistant]] | !align=left|[[Magic Resistant]] | ||
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|40 | |40 | ||
|40 | |40 | ||
+ | | | ||
|} | |} | ||
<br> | <br> | ||
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|40 | |40 | ||
|40 | |40 | ||
+ | | | ||
|- | |- | ||
!align=center|[[Act 4|4]] | !align=center|[[Act 4|4]] | ||
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|50 | |50 | ||
|{{IF|=175}} | |{{IF|=175}} | ||
+ | | | ||
| | | | ||
| | | | ||
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==Hell== | ==Hell== | ||
− | [[Unique (monster)|Unique]] bonuses can result in a monster becoming Immune even when it has | + | [[Unique (monster)|Unique]] bonuses can result in a monster becoming Immune to Fire even when it has [[Fire Resist]] 0%, so only Immune to Fire normal and [[Super Unique]] monsters are listed. |
− | {{Number table}} | + | {{Number table}} width=75% |
|-valign=top | |-valign=top | ||
− | !width= | + | !width=52% align=left rowspan=2|Unique Bonus(es) |
!align=center colspan=3|Fire Resist | !align=center colspan=3|Fire Resist | ||
|-align=center | |-align=center | ||
− | !width= | + | !width=16%|Bonus |
− | !width= | + | !width=16%|Base |
− | !width= | + | !width=16%|Total |
|- | |- | ||
!align=left|[[Magic Resistant]] | !align=left|[[Magic Resistant]] | ||
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− | + | [[Flying Scimitar]] can spawn from objects that are opened or broken in Acts 1-3. | |
Revision as of 17:57, 12 August 2013
NormalNo normal monsters are inherently Immune to Fire in Normal.
100%The following become Immune to Fire when Fire Enchanted.
105%The following become Immune to Fire when Fire Enchanted.
108%The following become Immune to Fire when Fire Enchanted.
110%The following become Immune to Fire when Fire Enchanted.
115%
125%The following become Immune to Fire when Fire Enchanted.
135%
140%
ImmuneThe following become Immune to Fire when Fire Enchanted.
NightmareUnique bonuses can result in a monster becoming Immune to Fire even when it has Fire Resist 0%, so only Immune to Fire normal and Super Unique monsters are listed.
100%
115%
Immune
HellUnique bonuses can result in a monster becoming Immune to Fire even when it has Fire Resist 0%, so only Immune to Fire normal and Super Unique monsters are listed.
100%
105%
108%
110%
115%
120%
125%
130%
140%
Immune
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