Difference between revisions of "Attack speed"
Onderduiker (talk | contribs) m (moved Attack rate to Attack speed: To match term used in skill descriptions) |
Onderduiker (talk | contribs) m |
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{{Attack rate nav}} | {{Attack rate nav}} | ||
*[http://diablo3.ingame.de/tips/calcs/speedcalc_titanseal/speedcalc_english.php Attack speed calculator] | *[http://diablo3.ingame.de/tips/calcs/speedcalc_titanseal/speedcalc_english.php Attack speed calculator] | ||
− | *[[Fend attack | + | *[[Fend attack speed]] |
− | *[[Strafe attack | + | *[[Strafe attack speed]] |
− | *[[Zeal attack | + | *[[Zeal attack speed]] |
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Revision as of 13:02, 3 October 2013
EIAS refers to how much to adjust the rate that an animation is played. Higher values of EIAS make an animation play faster.
Necessary EIAS = Target EIAS - Skill EIAS + WSM
From that amount, add your weapon speed modifier (WSM). The resulting value is your Necessary EIAS. This is the amount of speed increase you need to make up with the IAS from your equipment. If its value is negative, you don't need any additional IAS from your equipment. If it is positive, look up this value in the table below to get the amount of IAS you'll need to have in order to reach the Target EIAS.
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