Difference between revisions of "Grim Ward"
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*[[Thorned Hulk]] | *[[Thorned Hulk]] | ||
*[[Willowisp]] | *[[Willowisp]] | ||
− | *[[Wraith]] [ | + | *[[Wraith]] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/101657-diablo-ii-basin-wiki/&do=findComment&comment=1523557] |
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#[[Terror]] | #[[Terror]] | ||
#[[Hit Causes Monster to Flee]] | #[[Hit Causes Monster to Flee]] | ||
− | #[[Howl]] [ | + | #[[Howl]] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/113968-chance-to-cast-and-curse-tests/&do=findComment&comment=1423916] |
*{{Warn|=Monsters within radius may sometimes stand idle rather than fleeing, particularly in confined spaces.}} [http://diablo3.ingame.de/forum/diablo-2-strategie-forum-3/bug-feature-grausiger-schutz-in-engen-raeumen-1710964/] | *{{Warn|=Monsters within radius may sometimes stand idle rather than fleeing, particularly in confined spaces.}} [http://diablo3.ingame.de/forum/diablo-2-strategie-forum-3/bug-feature-grausiger-schutz-in-engen-raeumen-1710964/] | ||
<br> | <br> | ||
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==Reference== | ==Reference== | ||
*[http://classic.battle.net/diablo2exp/skills/barbarian-warcries.shtml Warcries] (Arreat Summit) | *[http://classic.battle.net/diablo2exp/skills/barbarian-warcries.shtml Warcries] (Arreat Summit) | ||
− | *[ | + | *[https://www.theamazonbasin.com/forums/index.php?/forums/topic/122547-barb-archer/ Barb Archer: Howl vs. Grim Ward] (Barbarian Room) |
− | *[ | + | *[https://www.theamazonbasin.com/forums/index.php?/forums/topic/113968-chance-to-cast-and-curse-tests/ Chance to Cast and curse tests] (Technical Discussion) |
*LastCorpse, [http://diablo3.ingame.de/forum/diablo-2-strategie-forum-3/bug-feature-grausiger-schutz-in-engen-raeumen-1710964/ Bug/Feature: Grausiger Schutz in engen Räumen] (inDiablo.de) | *LastCorpse, [http://diablo3.ingame.de/forum/diablo-2-strategie-forum-3/bug-feature-grausiger-schutz-in-engen-raeumen-1710964/ Bug/Feature: Grausiger Schutz in engen Räumen] (inDiablo.de) |
Revision as of 15:22, 15 December 2018
This skill allows the Barbarian to fashion a totem out of the carcass of his slain enemies. The resulting talisman serves as a grave warning to all of the minions of the Prime Evils. The mere sight of the Totem causes monsters to flee in terror. With additional training the warrior can increase the potency of the ward.
Detail
SourceSkill bonus
Charges
Charged suffix
Levels 1-60
Reference
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