Difference between revisions of "Item type"
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(item type hierarchy (armor, ranged, throwing)) |
(melee weapons hierarchy) |
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===Melee=== | ===Melee=== | ||
{|border=1 cellpadding=2 rules=all style="empty-cells:show; text-align:center; font-size:90%" width=100% | {|border=1 cellpadding=2 rules=all style="empty-cells:show; text-align:center; font-size:90%" width=100% | ||
− | !colspan= | + | |- |
− | |- | + | ! colspan="13" | '''[[Melee weapons]]''' |
− | | | + | |- |
− | '''[[ | + | | [[Axe]] |
− | [[ | + | | colspan="6" | '''[[Blunt weapons]]''' |
− | + | | [[Claw]]<br /> | |
− | | | + | | colspan="2" | '''[[Swords and Knives]]''' (D2R only) |
− | [[ | + | | colspan="3" | '''[[Spears and Polearms]]''' (D2R only) |
− | [[ | + | |- |
− | [[ | + | | rowspan="3" | [[Throwing axe]]<br />(combo weapon)<br /> |
− | | | + | | rowspan="3" | [[Club]] |
− | '''[[ | + | | rowspan="3" | [[Hammer]] |
− | [[ | + | | rowspan="3" | [[Mace]] |
− | + | | colspan="3" | '''[[Rod]]''' | |
− | | | + | | rowspan="3" | [[Hand to Hand 2]] |
− | | | + | | [[Dagger]] |
− | [[ | + | | rowspan="3" | [[Sword]] |
− | [[ | + | | rowspan="3" | [[Polearm]]<br /> |
− | [[ | + | | colspan="2" | [[Spear]] |
− | | | + | |- style="border-color:inherit;" |
− | + | | rowspan="2" | [[Scepter]] | |
− | [[Scepter]] | + | | rowspan="2" | [[Staff]] |
− | [[Staff]] | + | | rowspan="2" | [[Wand]] |
− | [[Wand]] | + | | rowspan="2" | [[Throwing knife]] <br />(combo weapon)<br /> |
− | | | + | | rowspan="2" | [[Amazon spear]] |
− | [[Amazon spear]] | + | | [[Javelin]]<br />(combo weapon)<br /> |
− | | | + | |- style="border-color:inherit;" |
− | + | | [[Amazon javelin]] | |
− | [[Amazon javelin]] | ||
|} | |} | ||
− | + | * Blunt weapons all have +50% [[Damage to Undead]]. | |
− | *Blunt weapons all have +50% [[Damage to Undead]]. | + | * In LoD subtypes of item types introduced in D2R are simply subtypes of absent item types' supertypes. For example swords are a subtype of melee weapons. |
<br> | <br> | ||
Revision as of 06:15, 30 June 2024
Armor
WeaponAlthough orbs can be used as melee weapons, they are not classified as such and they can neither spawn with melee weapon affixes, nor be used to make melee weapon Rune Words.
Melee
Ranged
Throwing
Animation type
Miscellaneous
Reference
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