Difference between revisions of "Claw"
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{{Intro}} | {{Intro}} | ||
*Only spawn in [[Expansion]] games. | *Only spawn in [[Expansion]] games. | ||
+ | *Also known as [[Hand to Hand]]. | ||
*Class-specific: only [[Assassin]] can equip claw. | *Class-specific: only [[Assassin]] can equip claw. | ||
*Claws are one-handed swinging weapons. | *Claws are one-handed swinging weapons. | ||
− | *Normal, superior, magic and rare quality Exceptional (Hand Scythe and higher) and Elite claws can spawn with up to three +(1-3) [[skill bonus]]es to individual [[Assassin#Skills|Assassin skills]]. | + | *Normal, superior, magic and rare quality Exceptional (Hand Scythe and higher) and Elite (all) claws can spawn with up to three +(1-3) [[skill bonus]]es to individual [[Assassin#Skills|Assassin skills]]. These claws are of [[Hand to Hand 2]] item type, a subtype of Claws. |
*All have 75 [[Strength (attribute)|Strength]] bonus when calculating attack damage, so +[[% Damage]] = [Strength * 75/100] | *All have 75 [[Strength (attribute)|Strength]] bonus when calculating attack damage, so +[[% Damage]] = [Strength * 75/100] | ||
*All have 75 [[Dexterity]] bonus when calculating attack damage, so +% Damage = [Dexterity * 75/100] | *All have 75 [[Dexterity]] bonus when calculating attack damage, so +% Damage = [Dexterity * 75/100] |
Latest revision as of 15:01, 30 June 2024
Normal
Exceptional
Elite
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