Difference between revisions of "Charged Bolt Sentry"

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(→‎Levels 1-60: wider tables)
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*Once five sentries have been summoned, summoning another will dispel the earliest summoned.
 
*Once five sentries have been summoned, summoning another will dispel the earliest summoned.
 
*Must be summoned within line of sight, but sentry target must be within its line of sight and awareness range (so sentry can target hostile units which aren't in Assassin's line of sight).
 
*Must be summoned within line of sight, but sentry target must be within its line of sight and awareness range (so sentry can target hostile units which aren't in Assassin's line of sight).
*Since damage is applied by the sentry and not the Assassin, +% [[Lightning Skill Damage]] and -% [[Enemy Lightning Resistance]] do not apply.
+
*LoD: Since damage is applied by the sentry and not the character, +% [[Lightning Skill Damage]] and -% [[Enemy Lightning Resistance]] do not apply.
 +
:D2R: Summoned sentries inherit character's +% [[Lightning Skill Damage]], -% [[Enemy Lightning Resistance]] and [[Lightning Immunity Sundered]] stats.
 
*Fires multiple long range charged bolts which are destroyed upon impact with a single target. Since bolts disperse as they travel further away and a target can be hit by multiple bolts, best positioned as close to a target as possible.
 
*Fires multiple long range charged bolts which are destroyed upon impact with a single target. Since bolts disperse as they travel further away and a target can be hit by multiple bolts, best positioned as close to a target as possible.
 
*Bolts may be long range, but target needs to be within awareness range of sentry.
 
*Bolts may be long range, but target needs to be within awareness range of sentry.

Revision as of 04:48, 19 July 2024