Difference between revisions of "Requirements"
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(rogue in D2R; str bug fixed) |
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− | *[[Barbarian (mercenary)|Barbarian]] mercenary can also equip primal helms, provided all other requirements are met. | + | * [[Rogue Scout]] can also equip [[Amazon bow]]s, provided all other requirements are met (D2R only). |
− | *Items often have a minimum required level (rlvl), which is the maximum of the following: | + | * [[Barbarian (mercenary)|Barbarian]] mercenary can also equip primal helms, provided all other requirements are met. |
− | **Item type rlvl | + | * Items often have a minimum required level (rlvl), which is the maximum of the following: |
− | **[[Skill bonus]] rlvls | + | ** Item type rlvl |
− | **Affix rlvls for {{Mb|=magic}}, {{Rb|=rare}} or {{Cb|=crafted}} item | + | ** [[Skill bonus]] rlvls |
− | **{{Sb|=Set}} item rlvl | + | ** Affix rlvls for {{Mb|=magic}}, {{Rb|=rare}} or {{Cb|=crafted}} item |
− | **{{Ub|=Unique}} item rlvl | + | ** {{Sb|=Set}} item rlvl |
− | **Socketed gem, jewel or {{Cb|=Rune}} rlvls | + | ** {{Ub|=Unique}} item rlvl |
+ | ** Socketed gem, jewel or {{Cb|=Rune}} rlvls | ||
|} | |} | ||
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[[File:Equipment.png|left|frame]] | [[File:Equipment.png|left|frame]] | ||
|width=75% style=font-size:90%| | |width=75% style=font-size:90%| | ||
− | ;Equipping order | + | ;Equipping order [https://www.theamazonbasin.com/forums/index.php?/forums/topic/88974-when-you-grab-your-body/&do=findComment&comment=1097119] |
#[[Helm|Head]] | #[[Helm|Head]] | ||
#[[Amulet|Neck]] | #[[Amulet|Neck]] | ||
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#[[Belt|Waist]] | #[[Belt|Waist]] | ||
#[[Boots|Feet]] | #[[Boots|Feet]] | ||
− | #[[Gloves|Hands] | + | #[[Gloves|Hands]] |
|} | |} | ||
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*Items are also equipped upon entering a game, although the attempted equipping order changes slightly: charms are now equipped after gloves, and finally right arm then left arm. [http://www.mannm.org/d2library/faqtoids/str_eng.html#eqord] After swapping weapons in Expansion games, the game also attempts to equip right arm before left arm (all other items normally remain equipped, unless bonuses from swapped items were needed to equip them). | *Items are also equipped upon entering a game, although the attempted equipping order changes slightly: charms are now equipped after gloves, and finally right arm then left arm. [http://www.mannm.org/d2library/faqtoids/str_eng.html#eqord] After swapping weapons in Expansion games, the game also attempts to equip right arm before left arm (all other items normally remain equipped, unless bonuses from swapped items were needed to equip them). | ||
*If item requirements cannot be met without bonuses from items equipped later, then items normally equipped before will now be equipped '''after''' those later items. This can affect casting order of [[Chance to Cast]] modifiers, and which is the primary weapon for an Assassin or Barbarian equipping [[two weapons]]. | *If item requirements cannot be met without bonuses from items equipped later, then items normally equipped before will now be equipped '''after''' those later items. This can affect casting order of [[Chance to Cast]] modifiers, and which is the primary weapon for an Assassin or Barbarian equipping [[two weapons]]. | ||
− | *{{Warn|=An item's own Strength or Dexterity bonuses can be used to meet its requirements after removing items with equivalent bonuses allow it to be equipped.}} | + | *{{Warn|=An item's own Strength or Dexterity bonuses can be used to meet its requirements after removing items with equivalent bonuses allow it to be equipped.}} Fixed in D2R. |
**For example, [[Leviathan|{{Ub|=Leviathan Kraken Shell}}]] has required Strength 174 and +(40-50) Strength of its own, so (124-134) Strength and +(40-50) Strength from other items would allow it to be equipped. Those items could then be removed and its own +(40-50) Strength would allow it to remain equipped. | **For example, [[Leviathan|{{Ub|=Leviathan Kraken Shell}}]] has required Strength 174 and +(40-50) Strength of its own, so (124-134) Strength and +(40-50) Strength from other items would allow it to be equipped. Those items could then be removed and its own +(40-50) Strength would allow it to remain equipped. | ||
**However, upon entering a game it only remains equipped if its own bonus and those from items equipped '''before''' it (head and neck) meet its required Strength: if bonuses from later items are required, and it cannot be equipped without its own bonus, then it will '''not''' be equipped. | **However, upon entering a game it only remains equipped if its own bonus and those from items equipped '''before''' it (head and neck) meet its required Strength: if bonuses from later items are required, and it cannot be equipped without its own bonus, then it will '''not''' be equipped. |
Latest revision as of 03:39, 5 September 2024
Requirements -% reduces required Strength and Dexterity by a percentage, rounding down. For example, Sacred Armor normally has required Strength 232: Sacred Armor of Simplicity has Requirements -30%, so required Strength 232 - [232 * 30/100] = 163. An ethereal item reduces required Strength and Dexterity by 10 each, so ethereal Sacred Armor of Simplicity has required Strength 163-10 = 153.
Any socket
Helm
Body armor
Weapon
Axe
Crossbow
Hammer
Mace
Polearm
Scepter
Spear
Sword
Shield
Boots
Belt
Reference
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