Difference between revisions of "Immune to Magic"

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{{Cb|=Immune to Magic}} monsters have [[Magic Resist]] > 99%, and don't normally take any magic damage.
 
{{Cb|=Immune to Magic}} monsters have [[Magic Resist]] > 99%, and don't normally take any magic damage.
 
*While there is no way to remove immunity, [[Holy Bolt]] and [[Fist of the Heavens]] holy bolts ignore MR > 0% of [[undead]].
 
*While there is no way to remove immunity, [[Holy Bolt]] and [[Fist of the Heavens]] holy bolts ignore MR > 0% of [[undead]].
*MR +20% is applied by the [[Mana Burn]] [[Unique (monster)|Unique]] bonus. If this results in MR > 99%, it is only applied if a monster has less than two immunities beforehand (in which case it either becomes Immune to Magic, or increasingly so).
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*MR +20% is applied by the [[Mana Burn]] [[Unique (monster)|Unique]] bonus. If this results in MR > 99%, it is only applied if a monster has fewer than two immunities beforehand (in which case it either becomes Immune to Magic, or increasingly so).
 
*No Immune to Magic monster has [[Damage Resist]] > 50%, so even if DR +50% from [[Stone Skin]] results in a Unique becoming Immune to Physical this can always be removed with [[Decrepify]] or [[Amplify Damage]].
 
*No Immune to Magic monster has [[Damage Resist]] > 50%, so even if DR +50% from [[Stone Skin]] results in a Unique becoming Immune to Physical this can always be removed with [[Decrepify]] or [[Amplify Damage]].
 
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Latest revision as of 05:11, 24 September 2024