Difference between revisions of "Immune to Magic"
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{{Cb|=Immune to Magic}} monsters have [[Magic Resist]] > 99%, and don't normally take any magic damage. | {{Cb|=Immune to Magic}} monsters have [[Magic Resist]] > 99%, and don't normally take any magic damage. | ||
*While there is no way to remove immunity, [[Holy Bolt]] and [[Fist of the Heavens]] holy bolts ignore MR > 0% of [[undead]]. | *While there is no way to remove immunity, [[Holy Bolt]] and [[Fist of the Heavens]] holy bolts ignore MR > 0% of [[undead]]. | ||
− | *MR +20% is applied by the [[Mana Burn]] [[Unique (monster)|Unique]] bonus. If this results in MR > 99%, it is only applied if a monster has | + | *MR +20% is applied by the [[Mana Burn]] [[Unique (monster)|Unique]] bonus. If this results in MR > 99%, it is only applied if a monster has fewer than two immunities beforehand (in which case it either becomes Immune to Magic, or increasingly so). |
*No Immune to Magic monster has [[Damage Resist]] > 50%, so even if DR +50% from [[Stone Skin]] results in a Unique becoming Immune to Physical this can always be removed with [[Decrepify]] or [[Amplify Damage]]. | *No Immune to Magic monster has [[Damage Resist]] > 50%, so even if DR +50% from [[Stone Skin]] results in a Unique becoming Immune to Physical this can always be removed with [[Decrepify]] or [[Amplify Damage]]. | ||
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Latest revision as of 04:11, 24 September 2024
NormalNo monsters are Immune to Magic in Normal.
NightmareNo monsters are inherently Immune to Magic in Nightmare, but the following become so when Mana Burn.
ImmuneThe following become Immune to Magic when Mana Burn.
HellNo monsters become Immune to Magic when Mana Burn.
Immune
Undead
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