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Immune to Fire monsters have Fire Resist > 99%, and don't take any fire damage.
- 100% and 105% immunities can be removed by any level Lower Resist or Conviction, unless the target cannot be cursed or it is an Aura Enchanted Unique with higher level Conviction (maximum level 11 in Hell Acts 1-5 and level 20 for Mephisto in the Pandemonium Event).
- 110% immunity can be removed by casting level > 9 Lower Resist, which requires a Necromancer in LoD.
- In D2R, runeword Plague will suffice.
- > 113% immunity cannot be removed by casting any level Lower Resist.
- > 116% immunity cannot be removed by Infinity polearm's Level 12 Conviction Aura When Equipped (FR -17% [85/5] vs Immune to Fire).
- > 129% immunity cannot be removed by level > 24 Conviction (FR -30% [150/5] vs Immune to Fire).
- 130% immunity can be removed by level > 24 Conviction and any level Lower Resist combined.
- > 143% immunity cannot be removed by any level Conviction and Lower Resist combined.
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Normal
No normal monsters are inherently Immune to Fire in Normal.
100%
The following become Immune to Fire when Fire Enchanted.
105%
The following become Immune to Fire when Fire Enchanted.
108%
The following become Immune to Fire when Fire Enchanted.
110%
The following become Immune to Fire when Fire Enchanted.
115%
The following become Immune to Fire when Fire Enchanted.
125%
The following become Immune to Fire when Fire Enchanted.
135%
The following become Immune to Fire when Fire Enchanted.
140%
Immune
The following become Immune to Fire when Fire Enchanted.
Nightmare
Unique bonuses can result in a monster becoming Immune to Fire even when it has Fire Resist 0%, so only Immune to Fire normal and Super Unique monsters are listed.
Unique Bonus(es)
|
Fire Resist
|
Bonus
|
Base
|
Total
|
Magic Resistant
|
+40%
|
60-095%
|
100-135%
|
Spectral Hit Magic Resistant
|
+60%
|
40-070%
|
100-130%
|
Fire Enchanted
|
+75%
|
25-100%
|
100-175%
|
Spectral Hit Fire Enchanted
|
+95%
|
15-070%
|
110-165%
|
Magic Resistant Fire Enchanted
|
+115%
|
0-080%
|
115-195%
|
100%
115%
Immune
Hell
Unique bonuses can result in a monster becoming Immune to Fire even when it has Fire Resist 0%, so only Immune to Fire normal and Super Unique monsters are listed.
Unique Bonus(es)
|
Fire Resist
|
Bonus
|
Base
|
Total
|
Magic Resistant
|
+40%
|
60-095% |
100-135%
|
Spectral Hit Magic Resistant
|
+60%
|
40-070%
|
100-130%
|
Fire Enchanted
|
+75%
|
25-145%
|
100-220%
|
Spectral Hit Fire Enchanted
|
+95%
|
20-070%
|
115-165%
|
Magic Resistant Fire Enchanted
|
+115%
|
0-095%
|
115-210%
|
Spectral Hit Magic Resistant Fire Enchanted
|
+135%
|
0-070%
|
135-205%
|
100%
Flying Scimitar can spawn from objects that are opened or broken in Acts 1-3.
105%
108%
110%
115%
120%
125%
130%
140%
144%+
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