Difference between revisions of "Attacker Takes Damage"
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Onderduiker (talk | contribs) m (→Shield) |
(At D2R release ATD was initially bugged to return damage regardless of attack outcome, in patch 2.4 they clarified it as intended behavior.) |
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{{Mb|=Attacker Takes Damage}} applies whenever the user is subject to a successful [[melee]] attack. Physical damage returned cannot be [[block]]ed in any way, and is not dependent on the user taking any physical damage. | {{Mb|=Attacker Takes Damage}} applies whenever the user is subject to a successful [[melee]] attack. Physical damage returned cannot be [[block]]ed in any way, and is not dependent on the user taking any physical damage. | ||
*The only way to increase damage is to reduce attacker [[Damage Resist]] by casting [[Amplify Damage]] or [[Decrepify]]. | *The only way to increase damage is to reduce attacker [[Damage Resist]] by casting [[Amplify Damage]] or [[Decrepify]]. | ||
+ | * In D2R it will apply when '''attacked''', a successful attack is not necessary to return damage. [https://news.blizzard.com/en-us/article/23788293/diablo-ii-resurrected-patch-2-4-ladder-now-live] | ||
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==Item== | ==Item== |
Latest revision as of 12:45, 7 March 2025
ItemAny socket
Helm
Circlet
Primal helm
Amulet
Body armor
Blunt weapon
Club
Hammer
Staff
Wand
Axe
Polearm
Spear
Shield
Ring
Belt
Boots
Gloves
Set bonus
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