Fire Arrow
Details
Template:D2 Stat
|-
!align=left|% Fire Damage
|1+(2*lvl)
|-
!align=left|+% Attack Rating
|1+(9*lvl)
|-
!align=left|Template:D2 Set
|12*Exploding Arrow.blvl
|}
Template:D2 Skill
|-
!align=left|Minimum Fire Damage
|(2*lvl)-1||(3*lvl)-9||(6*lvl)-57||(12*lvl)-189||(24*lvl)-525
|-
!align=left|Maximum Fire Damage
|(2*lvl)+2||(3*lvl)-6||(7*lvl)-70||(14*lvl)-224||(27*lvl)-588
|}
- Adds fire damage and converts a percentage of physical damage to fire damage.
- Conversion occurs after +% Enhanced Damage and Deadly Strike or Critical Strike are applied and before resistance is applied: Damage Resist % won't affect converted fire damage but Fire Resist % will.
- +% Attack Rating isn't applied, even though the character screen calculates and displays AR as though it is. [1] +% AR from other sources is applied.
- Level >49 converts 100% physical damage to fire damage: the arrow still requires a hit-check, but now it cannot be blocked.
- +% Fire Damage synergy doesn't apply to converted fire damage. +% Fire Skill Damage applies to the skill's added fire damage but isn't applied to converted or weapon fire damage.
- Uses Normal Attack rate.
Sources
- Also used by Fire Rogue Scout hireling.
Charged suffix
Template:D2 Skill charged |- |17||33||49||65||81||97||bgcolor=black| ||bgcolor=black| ||bgcolor=black| ||bgcolor=black| |22||25||27||30||32||35||bgcolor=black| ||bgcolor=black| ||bgcolor=black| ||bgcolor=black| |align=left|
- Gloves
|3||32||40
|}
Level 1-60 stats
Template:D2 Level 1-10
|-
!align=left|% Fire Damage
|3||5||7||9||11||13||15||17||19||21
|-
!align=left|+% Attack Rating
|10||19||28||37||46||55||64||73||82||91
|-
!align=left|Minimum Fire Damage
|1||3||5||7||9||11||13||15||18||21
|-
!align=left|Maximum Fire Damage
|4||6||8||10||12||14||16||18||21||24
|-
!align=left|Mana Cost
|3||3.125||3.25||3.375||3.5||3.625||3.75||3.875||4||4.125
|}
Template:D2 Level 11-20
|-
!align=left|% Fire Damage
|23||25||27||29||31||33||35||37||39||41
|-
!align=left|+% Attack Rating
|100||109||118||127||136||145||154||163||172||181
|-
!align=left|Minimum Fire Damage
|24||27||30||33||36||39||45||51||57||63
|-
!align=left|Maximum Fire Damage
|27||30||33||36||39||42||49||56||63||70
|-
!align=left|Mana Cost
|4.25||4.375||4.5||4.625||4.75||4.875||5||5.125||5.25||5.375
|}
Template:D2 Level 21-30
|-
!align=left|% Fire Damage
|43||45||47||49||51||53||55||57||59||61
|-
!align=left|+% Attack Rating
|190||199||208||217||226||235||244||253||262||271
|-
!align=left|Minimum Fire Damage
|69||75||87||99||111||123||135||147||171||195
|-
!align=left|Maximum Fire Damage
|77||84||98||112||126||140||154||168||195||222
|-
!align=left|Mana Cost
|5.5||5.625||5.75||5.875||6||6.125||6.25||6.375||6.5||6.625
|}
Template:D2 Level 31-40
|-
!align=left|% Fire Damage
|63||65||67||69||71||73||75||77||79||81
|- !align=left|+% Attack Rating |280||289||298||307||316||325||334||343||352||361 |- !align=left|Minimum Fire Damage |219||243||267||291||315||339||363||387||411||435 |- !align=left|Maximum Fire Damage |249||276||303||330||357||384||411||438||465||492 |- !align=left|Mana Cost |6.75||6.875||7||7.125||7.25||7.375||7.5||7.625||7.75||7.875 |}
Template:D2 Level 41-50
|-
!align=left|% Fire Damage
|83||85||87||89||91||93||95||97||99||100
|-
!align=left|+% Attack Rating
|370||379||388||397||406||415||424||433||442||451
|-
!align=left|Minimum Fire Damage
|459||483||507||531||555||579||603||627||651||675
|-
!align=left|Maximum Fire Damage
|519||546||573||600||627||654||681||708||735||762
|-
!align=left|Mana Cost
|8||8.125||8.25||8.375||8.5||8.625||8.75||8.875||9||9.125
|}
Template:D2 Level 51-60
|-
!align=left|% Fire Damage
|100||100||100||100||100||100||100||100||100||100
|-
!align=left|+% Attack Rating
|460||469||478||487||496||505||514||523||532||541
|-
!align=left|Minimum Fire Damage
|699||723||747||771||795||819||843||867||891||915
|-
!align=left|Maximum Fire Damage
|789||816||843||870||897||924||951||978||1,005||1,032
|-
!align=left|Mana Cost
|9.25||9.375||9.5||9.625||9.75||9.875||10||10.125||10.25||10.375
|}
References
- Brianc84, AR bonuses on ranged attack skills don't work (Technical Discussion Archives)