Attack
Two main factors exist when determining the Chance to Hit:
The level componentThe level component is defined as 2 * Levelattacker / (Levelattacker + Leveldefender) When the Attacker's level and the Defender's level is the same, the result of the equation is 1. It ends up having minimal effect on the total chance when attacker and defender are close in level. The AR-DR componentThe AR-DR component is defined as Attackattacker / (Attackattacker + Defensedefender) When the Attack rating of the attacker matches the Defense of the defender, the result of this component is .5 (50%). EstimationThe main difference between the two components is that the level component is multiplied by two. As a result, the same estimation procedure can be used for both components without much modification needed. For the level component, take the ratio between Attacker level and defender level and find a similar ratio in the table. For the AR-DR component, take the ratio between Attack rating and Defense rating and find a similar ratio in the table. Multiply them together and double the result.
Example: Let's say player A is level 64 and has 3000 AR. Player B is level 66 and has 2000 defense. Find the chance of player A hitting player B.
Level ratio is 32:33 and thus, we read .49 from the table. AR ratio is 3:2 and thus we read .6 for that. Multiply them all to get .49 * .6 * 2 = 0.588 or 58%. |