Tornado
Details
Template:D2 Stat
|-
!align=left|Template:D2 Set
|9*(Cyclone Armor.blvl+Twister.blvl+Hurricane.blvl)
|-
!align=left|Next Delay (Frames)
|25
|-
!align=left|Periodic Damage Delay (Frames)
|15
|-
!align=left|Periodic Damage Radius (Yards)
|2
|}
Template:D2 Skill
|-
!align=left|Min Physical Damage
|(8*lvl)+17||(14*lvl)-31||(20*lvl)-127||(24*lvl)-215||(28*lvl)-327
|-
!align=left|Max Physical Damage
|(8*lvl)+27||(15*lvl)-29||(21*lvl)-125||(25*lvl)-213||(29*lvl)-325
|}
- Cannot be cast while a Werewolf or Werebear.
- Unleashes a single tornado applying physical damage periodically to all targets within radius and on collision.
- Tornadoes follow a random path in the general direction of the point targeted, although when cast continuously they'll follow the same path each time if the point targeted doesn't change.
- Due to next delay collision damage is only applied at a maximum rate of once every 26 frames. Tornadoes also have last collide enabled, so each tornado normally only applies collision damage once to a single target.
- A single tornado lasts for 75 frames (3 seconds) and applies periodic damage within radius in its first frame and every 15 frames thereafter, so each applies periodic damage 5 times before expiring.
- Periodic damage can be applied to the same target by multiple tornadoes, so Faster Cast Rate will increase damage rate by increasing the frequency of tornadoes cast. [1]
- While collision damage can be blocked, periodic damage cannot. [2]
Sources
Skill bonus
- +(1-3) Tornado (Druid Only) can spawn on ilvl >24 Druid pelts.
Charged suffix
Template:D2 Skill charged |-valign=top |39||54||69||84||99||bgcolor=black| ||bgcolor=black| ||bgcolor=black| ||bgcolor=black| ||bgcolor=black| |33||37||41||45||48||bgcolor=black| ||bgcolor=black| ||bgcolor=black| ||bgcolor=black| ||bgcolor=black| |align=left|
- Club
|24||30||30 |-valign=top |61||98||bgcolor=black| ||bgcolor=black| ||bgcolor=black| ||bgcolor=black| ||bgcolor=black| ||bgcolor=black| ||bgcolor=black| ||bgcolor=black| |22||25||bgcolor=black| ||bgcolor=black| ||bgcolor=black| ||bgcolor=black| ||bgcolor=black| ||bgcolor=black| ||bgcolor=black| ||bgcolor=black| |align=left|
- Circlet
- Amulet
|24||60||60
|}
% Chance to Cast
On Striking
Template:D2 Skill chance
|-
|9||10
|align=left|[[D2 Rune Word weapon#Wind|Template:D2 Unique bold]] melee weapon
|61||No
|-
|15||20
!align=left|[[D2 Unique Elite mace#Horizon's Tornado|Template:D2 Unique]]
|64||No
|-
|16||20
|align=left|[[D2 Rune Word blade#Rift|Template:D2 Unique bold]] polearm/scepter
|53
!Yes
|-
|18||20
!align=left|[[D2 Unique Elite mace#Stormlash|Template:D2 Unique]]
|82||No
|}
When Struck
Template:D2 Skill chance
|-
|5||4
!align=left|[[D2 Unique Exceptional shield#Stormchaser|Template:D2 Unique]]
|35||No
|}
Level 1-60 stats
Template:D2 Level 1-10
|-
!align=left|Min Physical Damage
|25||33||41||49||57||65||73||81||95||109
|-
!align=left|Max Physical Damage
|35||43||51||59||67||75||83||91||106||121
|}
Template:D2 Level 11-20
|-
!align=left|Min Physical Damage
|123||137||151||165||179||193||213||233||253||273
|-
!align=left|Max Physical Damage
|136||151||166||181||196||211||232||253||274||295
|}
Template:D2 Level 21-30
|-
!align=left|Min Physical Damage
|293||313||337||361||385||409||433||457||485||513
|-
!align=left|Max Physical Damage
|316||337||362||387||412||437||462||487||516||545
|}
Template:D2 Level 31-40
|-
!align=left|Min Physical Damage
|541||569||597||625||653||681||709||737||765||793
|-
!align=left|Max Physical Damage
|574||603||632||661||690||719||748||777||806||835
|}
Template:D2 Level 41-50
|-
!align=left|Min Physical Damage
|821||849||877||905||933||961||989||1,017||1,045||1,073
|-
!align=left|Max Physical Damage
|864||893||922||951||980||1,009||1,038||1,067||1,096||1,125
|}
Template:D2 Level 51-60
|-
!align=left|Min Physical Damage
|1,101||1,129||1,157||1,185||1,213||1,241||1,269||1,297||1,325||1,353
|-
!align=left|Max Physical Damage
|1,154||1,183||1,212||1,241||1,270||1,299||1,328||1,357||1,386||1,415
|}
References
- Elemental (Arreat Summit)
- Onderduiker, Tornado and Twister Mechanics (Druid Room)