|
Ethereal armor and weapons (excluding missile weapons and Phase Blades, which cannot normally be ethereal) only appear in Expansion games. Like socketed items, their names are displayed in grey text when they're not magic quality or better, although they appear translucent in equipment slots, inventory or stash (an Iron Golem made from an ethereal item will also appear translucent).
All ethereal items are translucent, but this only affects player character appearance when the item is a weapon or shield.
|
- Low quality and Set items cannot be ethereal and neither can indestructible items, with the following exceptions:
- However, an ethereal item with > 0 durability can become indestructible when socketed with a Zod Rune (otherwise the item cannot be socketed with the rune, preventing the player from wasting it on a broken item).
- Otherwise, all eligible items have 5% chance of being ethereal when dropped, resulting in the following:
- Required Strength -10 and required Dexterity -10 (after any Requirements -%)
- Armor has base defense +50%
- Weapon has base damage +50%
- Durability = [maximum durability/2] + 1
- Cannot be repaired or recharged
- Ethereal normal quality armor socketed using the Horadric Cube applies the ethereal defense bonus a second time: for example, normal Sacred Armor has (487-600) base defense so ethereal Sacred Armor has (730-900), but after socketing it will have (1,095-1,350). This can be (ab)used to create Rune Word armor with extremely high defense: for example, a Prudence body armor's +(140-170)% Enhanced Defense would result in (2,628-3,645) defense when made in the socketed ethereal Sacred Armor.
Axe
Claw
Dagger
Javelin
|