Paladin (Diablo II)

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Revision as of 04:18, 19 September 2011 by Naj (talk | contribs) (→‎Breakpoints: added warning about unreachable breakpoints in the unmodified game; updated FHR table: 2HT,STF)
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| Template:Skill tree |- |colspan=2|

  1. Prayer
  2. Resist Fire
  3. Defiance
  4. Resist Cold
  5. Cleansing
  6. Resist Lightning
  7. Vigor
  8. Meditation
  9. Redemption
  10. Salvation

|} |}

Breakpoints

The tables below list minimum Faster Block Rate, Faster Cast Rate and Faster Hit Recovery needed to reduce the number of frames in the respective animation and thus increase its speed. Some breakpoints differ depending on the skill used and weapon equipped. Block rate breakpoints >155 and hit recovery breakpoints >594 are beyond reach in the unmodified game.


HS Holy Shield active
No HS HS inactive
WB HS Werebear with HS active
2HT Two-handed thrusting (spears)
STF Two-handed axes, hammers, polearms and staves


Block rate and hit recovery

Cast rate

0
Frames FBR FHR
HS No HS WB HS 2HT,STF Other
13 0
12 3
11 7
10 13
9 20 0
8 32 7
7 48 15
6 0 75 27
5 0 8 129 48
4 13 37 280 86
3 32 120 4,680 200
2 0 86 4,680
1 86 600
0
Frames FCR
Total Action
15 9 0
14 9
8 15
13 18
12 30
7 39
11 48
10 75
6 86
9 125
Fist of the Heavens
Frames FCR
Total Action
34 9 0
33 8 15
32 7 39
31 6 86

[1] [2] [3]


  • When Paladin transforms into a Werebear, breakpoints are the same as those for a Druid in the same form. [4]


Attack rate


Strategy and guides


Reference