Assassin

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Revision as of 11:46, 6 October 2011 by Onderduiker (talk | contribs) (Reformatted FBR, FCR and FHR tables, other minor adjustments)
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| Template:Skill tree |- |colspan=2|

  1. Tiger Strike
  2. Dragon Talon
  3. Fists of Fire
  4. Dragon Claw
  5. Cobra Strike
  6. Claws of Thunder
  7. Dragon Tail
  8. Blades of Ice
  9. Dragon Flight
  10. Phoenix Strike

|} |}

Movement


Attack rate


Block rate

The table below lists the minimum Faster Block Rate required to reduce the number of frames in the blocking animation and thus increase its speed. >140 FBR is beyond reach in the unmodified game.


State Frames
12 11 10 9 8 7 6 5 4 3 2 1
Assassin 0 13 32 86 600
Werebear 0 5 10 16 27 40 65 109 223 1,320

[1] [2]



Cast rate

The table below lists the minimum Faster Cast Rate required to reduce the number of frames in the casting animation and thus increase its speed. Action frame is the frame in which casting actually takes place: when the animation is interrupted before this frame has displayed then casting does not occur, so the earlier it occurs the less likely the animation is to be interrupted before casting.


Frames 16 15 14 13 12 11 10 9
Action 9 8 7 6
Assassin 0 8 15 16 27 39 42 65 86 102 174

[3] [4]

Hit recovery

The table below lists the minimum Faster Hit Recovery required to reduce the number of frames in the hit recovery animation and thus increase its speed. >594 FHR is beyond reach in the unmodified game.


State Frames
13 12 11 10 9 8 7 6 5 4 3 2
Assassin 0 7 15 27 48 86 200 4,680
Werebear 0 5 10 16 24 37 54 86 152 360

[5]



Strategy and guides


Reference