|
Type
|
Medium range melee single target kick
|
Tier
|
5
|
Required level
|
24
|
Required skills
|
Dragon Tail
|
Requirements
|
Hostile unit within radius
|
Left button
|
Yes
|
In town
|
No
|
Mana cost
|
15
|
Attack no mana
|
Yes
|
Weapon damage
|
No (100% boot and non-physical)
|
Synergy skills
|
None
|
|
Level01
|
|
6
|
12
|
18
|
24
|
30
|
|
After years of disciplined physical conditioning, an Assassin can develop the ability to move faster than the eye can follow in one quick burst. Using this skill, she lunges at her target and delivers a devastating kick.
Detail
- If target is not within range, kick animation is displayed but Assassin neither teleports to nor attacks target. [1]
- Target does not need to be selected: will still teleport to and attack unit within 5 1/3 yard radius of cursor (if multiple targets are within radius, that closest to the cursor is targeted). [2]
Although Ghoul Lord is within radius of cursor, it is not within range of the Assassin so animation displays but there is no teleport or damage (or delay). While there is another Ghoul Lord within radius of the Assassin, it is not selected and it is not within radius of the cursor.
- Transports Assassin and dependent mercenary and pets to target within line of sight. Converts and Returned do not teleport with Assassin.
- Useful for repositioning Assassin and dependants, or escaping.
- Total minimum damage = minimum base damage + minimum boot damage
- Total maximum damage = maximum base damage + maximum boot damage
- Base damage is always applied, even when Assassin is barefoot:
- Minimum base damage = ( (Strength + Dexterity - 20) / 4) * (100 + Skill Bonus) / 100
- Maximum base damage = ( (Strength + Dexterity - 20) / 3) * (100 + Skill Bonus) / 100
- Skill Bonus is +% Damage from Dragon Flight and Tiger Strike. When Assassin wears boots, boot damage added to base damage is calculated as follows:
- Minimum boot damage * (100 + [Strength * Strength Bonus / 100] + Damage) / 100
- Maximum boot damage * (100 + [Strength * Strength Bonus / 100] + Damage) / 100
- Strength Bonus is 120 for all boots, so +% Damage = [Strength * 1.2] (120/100)
- Damage is sum of +% Damage from the following sources:
- Does not apply the following:
- Applies non-physical attack damage of weapon, items and skills, but this is not displayed by character screen.
- Can be used to release charges from the following skills:
- Animation length is unaffected by velocity, attack or cast rate modifiers of any kind: it always lasts 23 frames, teleporting in the tenth frame and attacking in the fifteenth. [5] However, due to its delay, when attacking continuously the interval between attacks is 34 frames (1.36 seconds). [6]
Source
- +(1-3) Dragon Flight (Assassin Only) can spawn on ilvl >24 Exceptional and Elite claws (Hand Scythe and higher).
Levels 1-60
Stat
|
Level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
+% Attack Rating
|
60 |
85 |
110 |
135 |
160 |
185 |
210 |
235 |
260 |
285
|
+% Damage
|
100 |
125 |
150 |
175 |
200 |
225 |
250 |
275 |
300 |
325
|
Stat
|
Level
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
+% Attack Rating
|
310 |
335 |
360 |
385 |
410 |
435 |
460 |
485 |
510 |
535
|
+% Damage
|
350 |
375 |
400 |
425 |
450 |
475 |
500 |
525 |
550 |
575
|
Stat
|
Level
|
21
|
22
|
23
|
24
|
25
|
26
|
27
|
28
|
29
|
30
|
+% Attack Rating
|
560 |
585 |
610 |
635 |
660 |
685 |
710 |
735 |
760 |
785
|
+% Damage
|
600 |
625 |
650 |
675 |
700 |
725 |
750 |
775 |
800 |
825
|
Stat
|
Level
|
31
|
32
|
33
|
34
|
35
|
36
|
37
|
38
|
39
|
40
|
+% Attack Rating
|
810 |
835 |
860 |
885 |
910 |
935 |
960 |
985 |
1,010 |
1,035
|
+% Damage
|
850 |
875 |
900 |
925 |
950 |
975 |
1,000 |
1,025 |
1,050 |
1,075
|
Stat
|
Level
|
41
|
42
|
43
|
44
|
45
|
46
|
47
|
48
|
49
|
50
|
+% Attack Rating
|
1,060 |
1,085 |
1,110 |
1,135 |
1,160 |
1,185 |
1,210 |
1,235 |
1,260 |
1,285
|
+% Damage
|
1,100 |
1,125 |
1,150 |
1,175 |
1,200 |
1,225 |
1,250 |
1,275 |
1,300 |
1,325
|
Stat
|
Level
|
51
|
52
|
53
|
54
|
55
|
56
|
57
|
58
|
59
|
60
|
+% Attack Rating
|
1,310 |
1,335 |
1,360 |
1,385 |
1,410 |
1,435 |
1,460 |
1,485 |
1,510 |
1,535
|
+% Damage
|
1,350 |
1,375 |
1,400 |
1,425 |
1,450 |
1,475 |
1,500 |
1,525 |
1,550 |
1,575
|
Reference
|