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- Replenish Life value is the life gained per frame in bits (1/256 points).
- Life gained per second = Replenish Life * 25/256 (~RL/10) [1]
- Unlike damage regeneration, RL still applies when damage, Poison Damage and Open Wounds are being applied.
- Direct counter to OW: OW applied by a level 30 player's melee attack on another player would result in 109 bit life drain per frame, which RL +109 would counter entirely; a ranged attack would result in 54 bit life drain per frame, which RL +54 would counter entirely.
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