Attributes
- Normal
- Nightmare
- Hell
Skills
- Attack
- Jab has just two attacks per sequence, not three like an Amazon
- Aura, the type of which depends on mercenary type and the difficulty level in which he is hired:
Items
1 Except Amazon spear and Amazon javelin.
2 One-Hand Damage is used, while Throw Damage can be ignored: he has no ranged skill to employ the latter. Weapon damage (including Minimum Damage and Maximum Damage bonuses) is doubled. [1]
Attack speed
The table below lists the minimum Increased Attack Speed required to reduce the number of frames in the attack animation and thus increase attack speed.
- Attack
Frames
|
EIAS
|
Weapon speed
|
Total
|
Action
|
20
|
10
|
0
|
-10
|
-20
|
20
|
14
|
-20
|
0
|
|
|
|
|
19
|
-19
|
2
|
|
|
|
|
18
|
13
|
-15
|
6
|
|
|
|
|
17
|
-10
|
11
|
0
|
|
|
|
12
|
-8
|
14
|
3
|
|
|
|
16
|
-5
|
18
|
6
|
|
|
|
15
|
11
|
0
|
24
|
11
|
0
|
|
|
14
|
8
|
37
|
22
|
9
|
|
|
10
|
11
|
42
|
26
|
13
|
2
|
|
13
|
15
|
50
|
32
|
18
|
6
|
|
9
|
23
|
68
|
46
|
29
|
15
|
4
|
12
|
24
|
70
|
48
|
30
|
16
|
5
|
11
|
34
|
99
|
70
|
48
|
30
|
16
|
8
|
38
|
113
|
80
|
56
|
37
|
22
|
10
|
46
|
147
|
105
|
75
|
52
|
34
|
7
|
58
|
223
|
157
|
113
|
80
|
56
|
9
|
61
|
250
|
174
|
125
|
89
|
63
|
|
|
|
- Jab
Frames
|
EIAS
|
Weapon speed
|
Total
|
Action
|
20
|
10
|
0
|
-10
|
-20
|
18
|
8
|
13
|
-20
|
0
|
|
|
|
|
17
|
-17
|
4
|
|
|
|
|
12
|
-16
|
5
|
|
|
|
|
7
|
-14
|
7
|
|
|
|
|
16
|
-12
|
9
|
|
|
|
|
11
|
-8
|
14
|
3
|
|
|
|
15
|
-6
|
16
|
5
|
|
|
|
14
|
6
|
10
|
0
|
24
|
11
|
0
|
|
|
13
|
8
|
37
|
22
|
9
|
|
|
9
|
12
|
44
|
27
|
14
|
3
|
|
12
|
17
|
54
|
35
|
20
|
8
|
|
5
|
21
|
63
|
42
|
26
|
13
|
2
|
8
|
25
|
72
|
50
|
32
|
18
|
6
|
11
|
28
|
80
|
56
|
37
|
22
|
9
|
10
|
41
|
125
|
89
|
63
|
42
|
26
|
7
|
43
|
133
|
95
|
68
|
46
|
29
|
4
|
50
|
168
|
120
|
86
|
60
|
40
|
9
|
56
|
208
|
147
|
105
|
75
|
52
|
6
|
67
|
317
|
215
|
152
|
109
|
78
|
8
|
75
|
456
|
292
|
200
|
142
|
102
|
|
[2]
Hit recovery
The table below lists the minimum Faster Hit Recovery required to reduce the number of frames in the hit recovery animation and thus increase its speed. >216 FHR is beyond reach in the unmodified game.
Frames
|
15
|
14
|
13
|
12
|
11
|
10
|
9
|
8
|
7
|
6
|
5
|
4
|
Faster Hit Recovery
|
0 |
5 |
9 |
14 |
20 |
30 |
42 |
60 |
86 |
142 |
280 |
1,480
|
[3]
Reference
|