This gives a comparison of the attack animation speeds of the different classes. Smaller values of FramesPerDirection are faster and larger values of AnimationSpeed are faster. StartingFrame denotes which frame the animation starts on, effectively skipping frames.
AnimRate = AnimationSpeed * (100 + percentage speed modifiers) / 100
Frames per attack cycle = ROUNDUP(((FramesPerDirection - 1 - StartingFrame) * 256) / AnimRate)
Attack cycles per second = 25 / Frames per attack cycle
Assassin
Code
|
Mode
|
Wclass
|
FramesPerDirection
|
AnimationSpeed
|
StartingFrame
|
ActionFlagFrames
|
Attack cycle length
|
Attack cycles per second
|
AI |
A1 |
HTH |
11 |
256 |
0 |
6 |
10 |
2.5
|
AI |
A1 |
1HS |
15 |
256 |
0 |
7 |
14 |
1.7857
|
AI |
A1 |
2HS |
23 |
256 |
0 |
11 |
22 |
1.1364
|
AI |
A1 |
1HT |
15 |
256 |
0 |
7 |
14 |
1.7857
|
AI |
A1 |
2HT |
23 |
256 |
0 |
10 |
22 |
1.1364
|
AI |
A1 |
STF |
19 |
256 |
0 |
9 |
18 |
1.3889
|
AI |
A1 |
BOW |
16 |
256 |
0 |
7 |
15 |
1.6667
|
AI |
A1 |
XBW |
21 |
256 |
0 |
10 |
20 |
1.25
|
AI |
A1 |
HT1 |
11 |
208 |
0 |
6 |
13 |
1.9231
|
AI |
A1 |
HT2 |
11 |
208 |
0 |
6 |
13 |
1.9231
|
Amazon
Code
|
Mode
|
Wclass
|
FramesPerDirection
|
AnimationSpeed
|
StartingFrame
|
ActionFlagFrames
|
Attack cycle length
|
Attack cycles per second
|
AM |
A1 |
HTH |
13 |
256 |
1 |
8 |
11 |
2.2727
|
AM |
A1 |
1HS |
16 |
256 |
2 |
10 |
13 |
1.9231
|
AM |
A1 |
2HS |
20 |
256 |
2 |
12 |
17 |
1.4706
|
AM |
A1 |
1HT |
15 |
256 |
2 |
9 |
12 |
2.0833
|
AM |
A1 |
2HT |
18 |
256 |
2 |
11 |
15 |
1.6667
|
AM |
A1 |
STF |
20 |
256 |
2 |
12 |
17 |
1.4706
|
AM |
A1 |
BOW |
14 |
256 |
0 |
6 |
13 |
1.9231
|
AM |
A1 |
XBW |
20 |
256 |
0 |
9 |
19 |
1.3158
|
Barbarian
Code
|
Mode
|
Wclass
|
FramesPerDirection
|
AnimationSpeed
|
StartingFrame
|
ActionFlagFrames
|
Attack cycle length
|
Attack cycles per second
|
BA |
A1 |
HTH |
12 |
256 |
0 |
6 |
11 |
2.2727
|
BA |
A1 |
1HS |
16 |
256 |
0 |
7 |
15 |
1.6667
|
BA |
A1 |
2HS |
18 |
256 |
0 |
8 |
17 |
1.4706
|
BA |
A1 |
1HT |
16 |
256 |
0 |
7 |
15 |
1.6667
|
BA |
A1 |
2HT |
19 |
256 |
0 |
9 |
18 |
1.3889
|
BA |
A1 |
STF |
19 |
256 |
0 |
9 |
18 |
1.3889
|
BA |
A1 |
BOW |
15 |
256 |
0 |
7 |
14 |
1.7857
|
BA |
A1 |
XBW |
20 |
256 |
0 |
10 |
19 |
1.3158
|
BA |
A1 |
1JS |
16 |
256 |
0 |
7 |
15 |
|
BA |
A1 |
1JT |
16 |
256 |
0 |
7 |
15 |
|
BA |
A1 |
1SS |
16 |
256 |
0 |
7 |
15 |
|
BA |
A1 |
1ST |
16 |
256 |
0 |
7 |
15 |
|
Druid
Code
|
Mode
|
Wclass
|
FramesPerDirection
|
AnimationSpeed
|
StartingFrame
|
ActionFlagFrames
|
Attack cycle length
|
Attack cycles per second
|
DZ |
A1 |
HTH |
16 |
256 |
0 |
8 |
15 |
1.6667
|
DZ |
A1 |
1HS |
19 |
256 |
0 |
9 |
18 |
1.3889
|
DZ |
A1 |
2HS |
21 |
256 |
0 |
10 |
20 |
1.2500
|
DZ |
A1 |
1HT |
19 |
256 |
0 |
8 |
18 |
1.3889
|
DZ |
A1 |
2HT |
23 |
256 |
0 |
9 |
22 |
1.1364
|
DZ |
A1 |
STF |
17 |
256 |
0 |
9 |
16 |
1.5625
|
DZ |
A1 |
BOW |
16 |
256 |
0 |
8 |
15 |
1.6667
|
DZ |
A1 |
XBW |
20 |
256 |
0 |
10 |
19 |
1.3158
|
Necromancer
Code
|
Mode
|
Wclass
|
FramesPerDirection
|
AnimationSpeed
|
StartingFrame
|
ActionFlagFrames
|
Attack cycle length
|
Attack cycles per second
|
NE |
A1 |
HTH |
15 |
256 |
0 |
8 |
14 |
1.7857
|
NE |
A1 |
1HS |
19 |
256 |
0 |
9 |
18 |
1.3889
|
NE |
A1 |
2HS |
23 |
256 |
0 |
11 |
22 |
1.1364
|
NE |
A1 |
1HT |
19 |
256 |
0 |
9 |
18 |
1.3889
|
NE |
A1 |
2HT |
24 |
256 |
0 |
10 |
23 |
1.0870
|
NE |
A1 |
STF |
20 |
256 |
0 |
11 |
19 |
1.3158
|
NE |
A1 |
BOW |
18 |
256 |
0 |
9 |
17 |
1.4706
|
NE |
A1 |
XBW |
20 |
256 |
0 |
11 |
19 |
1.3158
|
Paladin
Code
|
Mode
|
Wclass
|
FramesPerDirection
|
AnimationSpeed
|
StartingFrame
|
ActionFlagFrames
|
Attack cycle length
|
Attack cycles per second
|
PA |
A1 |
HTH |
14 |
256 |
0 |
7 |
13 |
1.9231
|
PA |
A1 |
1HS |
15 |
256 |
0 |
7 |
14 |
1.7857
|
PA |
A1 |
2HS |
18 |
256 |
0 |
8 |
17 |
1.4706
|
PA |
A1 |
1HT |
17 |
256 |
0 |
8 |
16 |
1.5625
|
PA |
A1 |
2HT |
20 |
256 |
0 |
8 |
19 |
1.3158
|
PA |
A1 |
STF |
18 |
256 |
0 |
9 |
17 |
1.4706
|
PA |
A1 |
BOW |
16 |
256 |
0 |
8 |
15 |
1.6667
|
PA |
A1 |
XBW |
20 |
256 |
0 |
10 |
19 |
1.3158
|
Sorceress
Code
|
Mode
|
Wclass
|
FramesPerDirection
|
AnimationSpeed
|
StartingFrame
|
ActionFlagFrames
|
Attack cycle length
|
Attack cycles per second
|
SO |
A1 |
HTH |
16 |
256 |
1 |
9 |
14 |
1.7867
|
SO |
A1 |
1HS |
20 |
256 |
2 |
12 |
17 |
1.4706
|
SO |
A1 |
2HS |
24 |
256 |
2 |
14 |
21 |
1.1905
|
SO |
A1 |
1HT |
19 |
256 |
2 |
11 |
16 |
1.5625
|
SO |
A1 |
2HT |
23 |
256 |
2 |
13 |
20 |
1.2500
|
SO |
A1 |
STF |
18 |
256 |
2 |
11 |
15 |
1.6667
|
SO |
A1 |
BOW |
17 |
256 |
0 |
9 |
16 |
1.5625
|
SO |
A1 |
XBW |
20 |
256 |
0 |
11 |
19 |
1.3158
|
Barrel kicking
Code
|
Mode
|
Wclass
|
FramesPerDirection
|
AnimationSpeed
|
StartingFrame
|
ActionFlagFrames
|
Attack cycle length
|
Attack cycles per second
|
AI |
KK |
STF |
13 |
256 |
0 |
4 |
12 |
2.0833
|
AM |
KK |
2HT |
12 |
256 |
0 |
5 |
11 |
2.2727
|
BA |
KK |
XBW |
12 |
256 |
0 |
4 |
11 |
2.2727
|
DZ |
KK |
2HT |
12 |
256 |
0 |
5 |
11 |
2.2727
|
NE |
KK |
STF |
12 |
256 |
0 |
6 |
11 |
2.2727
|
PA |
KK |
XBW |
12 |
256 |
0 |
5 |
11 |
2.2727
|
SO |
KK |
1HS |
12 |
256 |
0 |
6 |
11 |
2.2727
|
Effective Increased Attack Speed
EIAS refers to a percentage modifier to the attack animation playback rate. Increased Attack Speed stats from equipment and items are added up and transformed into an quantity of EIAS.
EIAS = floor((120 * IAS) / (120 + IAS))
IAS = ceiling(120 * EIAS / (120 - EIAS))
Necessary EIAS = Target EIAS - Skill EIAS + WSM
Some attack speed tables indicate quantities of EIAS that are needed to reach certain speed thresholds, given the assumptions listed with the table. From your target EIAS, subtract any quantities of EIAS from skills. This can come in the form of Skills that increase your attack speed such as Burst of Speed and Fanaticism and curses that slow your attack speed like Decrepify. Attack speed increasers have a positive EIAS while speed decreasers have a negative EIAS.
From that amount, add your weapon speed modifier (WSM).
-If you are single wielding, your weapon speed modifier is your weapon's WSM.
-If you are dual wielding and the weapon in your left inventory slot is your main weapon, your weapon speed modifier is (LeftWSM + RightWSM) / 2.
-If you are dual wielding and the weapon in your right inventory slot is your main weapon, your weapon speed modifier is (LeftWSM + RightWSM) / 2 - LeftWSM + RightWSM.
The resulting value is your Necessary EIAS. This is the amount of speed increase you need to make up with the IAS from your equipment. If its value is negative, you don't need any additional IAS from your equipment. If it is positive, look up this value in the table below to get the amount of IAS you'll need to have in order to reach the Target EIAS.
EIAS
|
IAS
|
1
|
2
|
2
|
3
|
3
|
4
|
4
|
5
|
5
|
6
|
6
|
7
|
7
|
8
|
8
|
9
|
9
|
10
|
10
|
11
|
11
|
13
|
12
|
14
|
13
|
15
|
14
|
16
|
15
|
18
|
16
|
19
|
17
|
20
|
18
|
22
|
19
|
23
|
20
|
24
|
|
EIAS
|
IAS
|
21
|
26
|
22
|
27
|
23
|
29
|
24
|
30
|
25
|
32
|
26
|
34
|
27
|
35
|
28
|
37
|
29
|
39
|
30
|
40
|
31
|
42
|
32
|
44
|
33
|
46
|
34
|
48
|
35
|
50
|
36
|
52
|
37
|
54
|
38
|
56
|
39
|
58
|
40
|
60
|
|
EIAS
|
IAS
|
41
|
63
|
42
|
65
|
43
|
68
|
44
|
70
|
45
|
72
|
46
|
75
|
47
|
78
|
48
|
80
|
49
|
83
|
50
|
86
|
51
|
89
|
52
|
92
|
53
|
95
|
54
|
99
|
55
|
102
|
56
|
105
|
57
|
109
|
58
|
113
|
59
|
117
|
60
|
120
|
|
EIAS
|
IAS
|
61
|
125
|
62
|
129
|
63
|
133
|
64
|
138
|
65
|
142
|
66
|
147
|
67
|
152
|
68
|
157
|
69
|
163
|
70
|
168
|
71
|
174
|
72
|
180
|
73
|
187
|
74
|
194
|
75
|
200
|
76
|
208
|
77
|
215
|
78
|
223
|
79
|
232
|
80
|
240
|
|
EIAS
|
IAS
|
81
|
250
|
82
|
259
|
83
|
270
|
84
|
280
|
85
|
292
|
86
|
304
|
87
|
317
|
88
|
330
|
89
|
345
|
90
|
360
|
91
|
377
|
92
|
395
|
93
|
414
|
94
|
434
|
95
|
456
|
96
|
480
|
97
|
507
|
98
|
535
|
99
|
566
|
100
|
600
|
|
EIAS
|
IAS
|
101
|
638
|
102
|
680
|
103
|
728
|
104
|
780
|
105
|
840
|
106
|
909
|
107
|
988
|
108
|
1,080
|
109
|
1,190
|
110
|
1,320
|
111
|
1,480
|
112
|
1,680
|
113
|
1,938
|
114
|
2,280
|
115
|
2,760
|
116
|
3,480
|
117
|
4,680
|
118
|
7,080
|
119
|
14,280
|
120
|
∞
|
|
|