Weapons and Damage
This was written for Marksman Weapons, but it should work for other weapons as well.
Weapon Stats
Tooltip
The following attributes are available in the tooltip of the weapon:
Name
The name of the weapon. Might indicate special attributes (e.g. "Gunsmithed ...")
Weapon Type
The type of weapon (see Weapon Types)
Rating
This is an indicator of weapon strength. It is NOT the damage of the weapon.
Damage Type
The damage type the weapon deals, e.g. Physical or Fire (see Damage Types).
Damage Delivery
How the weapon delivers the damage, e.g. Direct or Field (see Damage Delivery).
Special Attributes
These are the Special Attributes that the weapon has (see Special Attributes).
Mods
This lists both the number of mods the weapon has, as well as the types of mods (see Weapon Mods). Will also show which of the mod slots are still empty.
Equip Cost
Lists the Character Attributes required to use this weapon. Will highlight in red if you don't have sufficiently high attributes. Note: Currently bugged (as of 10/06). The Equip Cost will not factor in that you will swap weapons. For example if you have a 2-hand weapon equipped, and you look at another 2-hand weapon, the game will check if you have sufficient attribute to equip BOTH. If in doubt, remove you current weapon and then look at the equip cost.
Item level
Item level is important to see which Weapon Mods can be used. This also lists the character level required to use the weapon.
Details
The following attributes are available in the item details through right-click menu. Some of these (e.g. Critical Damage) will only be shown if the weapon has a bonus or value for that attribute.
Mods
This shows the exact mod in each slot. You can also drag and drop new mods into the weapon on this screen. Damage This (and not the rating from the tooltip!) shows the damage of the weapon. This is typically per shot, but some weapons list damage per second.
Critical Chance
Chance to score a critical hit. This is the weapon chance, which includes Weapon properties and mods, but not any skill bonuses. On the left side, on the character Base Statistics sheet you can see the actual critical chance for your character with this weapon. Rate of fire
How many rounds per minute the weapon can shoot. Some special weapons might say "constant" here (see Weapon Types). Interrupt Strength No clue what this does :( Todo: Info about Interrupt Strength
Range
How far the weapon can shoot. This does not include bonuses from skills. Beyond this range your shots will not be able to hit at all.
Critical Damage
Additional Damage when doing critical hits. This is the weapon bonus, which includes Weapon properties and mods, but not any skill bonuses. On the left side, on the character Base Statistics sheet you can see the actual Critical Damage bonus for your character with this weapon.
Power of X Effect
No clue what this does :( Todo: Infor about "Power of Shock effect" X Attack Strength Attack Strenght to apply the special effect of this damage type (e.g. Shock Attack Strength). See Damage Types.
Special Attributes
This lists all the Special Attributes. Modifications Lists all the bonuses from mods.
Damage Types
Physical
Special effect: not sure :( There are references to physical damage being able to stun and knock back. But I don't think I've seen enemies being knocked back, so I'm not sure this is working properly. Todo: research if special effect is working, if it's bugged, or if it was removed from game on purpose.
Fire
Special effect: Ignite Ignited enemies lose 5% of their health per second. Note: The ignite effect might prevent enemies from regenerating.
Electric
Special effect: Shock Not sure what this does :( Todo: Fill in Shock effect details
Toxic
Special effect: Poison Not sure what this does :( Todo: Fill in Poison effect details Note: The poison effect might prevent enemies from regenerating.
Spectral
Special effect: Phased Phased enemies deal 50% of their normal damage and take 50% more damage.
Damage Delivery
Todo: Need a better name for this
The damage delivery type specified in the tooltip is often misleading, listing only one of potentially multiple damage types.
For example, if the tooltip says "Fire Splash", the weapon might have a "Physical Direct" component in addition to the "Fire Splash". And if it says "Fire Direct", it might have both "Fire direct" and "Fire Splash".
You should always check the details of the weapon for the exact damage specifications.
Direct
Simply applied damage to the targeted enemy. Typically single-target damage, but some Weapon Types or Special Attributes can still damage multiple targets.
Splash
Splash is the damage that is dealt to any surrounding enemies from the point where the shot hits (that could be either an enemy or the ground). There is a radius listed next to the damage which specifies how far the damage will splash.
Field
Field is typically found on Launcher weapons, and is damage dealt to any enemy standing in the area of the Field. Radius and duration of the field are specified after the damage.
Beam
Beam is found on Laser weapons. It is similar to Direct damage, but has a constant rate of fire and instead of losing accuracy the amount of damage decreases the longer you fire.