Knockback

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http://www.theamazonbasin.com/main/forums/uploads/gallery/1221408567/gallery_3047_16_21987.png Knockback distance


Knockback will put a target into hit recovery and knock it back from the attacker. Targets can be knocked back a distance of up to three sub-tiles when unobstructed, but occasionally they will only be knocked back one or two (or even just put into hit recovery without moving). This distance cannot be increased. [1]


There is no penalty when applying knockback with a ranged attack, nor when applying it to Champion, (Super) Unique or boss monsters and their minions. Targets won't be knocked back if they are frozen or killed. The following targets can never be knocked back: [2]


  • Blood Hawk Nest
  • Griswold
  • Gargoyle Trap
  • Andariel
  • Mummy Sarcophagus
  • Fire Tower
  • Sand Maggot Egg
  • Coldworm the Burrower
  • Lightning Spire
  • Duriel
  • Mephisto
  • Trapped Soul
  • Izual
  • Window
  • Diablo
  • Bone Prison
  • Catapult
  • Suicide Minion
  • Barricade
  • Barricaded Door
  • Barricaded Tower
  • Prison Door
  • Evil Demon Hut
  • Nihlathak
  • Talic
  • Madawc
  • Korlic
  • Baal


Items

Knockback from items only applies to mêlée and ranged attacks. Equipping more than one item with Knockback has no effect. However, even if an attack is successful and does not get blocked, the chance of Knockback being applied varies depending on monster size, which depends on their type [3] (monster types are described and displayed in the Arreat Summit's Monsters section):


Knockback
100% (Small) 50% 25% (Large)
  • Fallen
  • Spike Fiend
  • Fallen Shaman
  • Fetish
  • Sand Maggot Young
  • Swarm
  • Vile Child
  • Fetish Shaman
  • Bone Fetish
  • Demon Imp
  • Pain Worm
  • Zombie
  • Corrupt Rogue
  • Corrupt Rogue Spearwoman
  • Skeleton
  • Corrupt Rogue Archer
  • Blood Hawk
  • Goatman
  • Skeleton Archer
  • Wraith
  • Skeleton Mage
  • Giant Spider
  • Vampire
  • Sand Raider
  • Mummy
  • Sabre Cat
  • Radament
  • Leaper
  • Scarab Demon
  • Vulture Demon
  • Slinger
  • Greater Mummy
  • Bat Demon
  • Claw Viper
  • Baboon Demon
  • Giant Mosquito
  • Willowisp
  • Zakarum Zealot
  • Zakarum Priest
  • Council Member
  • Oblivion Knight
  • Megademon
  • Death Maulers
  • Succubus
  • Stygian Fury
  • Reanimated Horde
  • Festering Appendage
  • Hell Bovine
  • Wendigo
  • Blood Raven
  • Tainted
  • The Smith
  • Flying Scimitar
  • Sand Maggot
  • Blunderbore
  • Summoner
  • Thorned Hulk
  • Frog Demon
  • Tentacle Beasts 1
  • Vile Mother
  • Finger Mage
  • Regurgitator
  • Hephasto the Armorer
  • Overseer
  • Baal's Minion
  • Siege Beast
  • Blood Lord
  • Abominable
  • Frozen Horror
  • Putrid Defiler
  • Minion of Destruction


1 Tentacle Beasts can't move but are put into hit recovery when Knockback is applied.


Skills

Regardless of monster size, the following skills always apply 100% Knockback to each hit that isn't blocked: [4]


Molten Boulder always applies 50% Knockback unless blocked, but won't knock back Large monsters (instead, it explodes on impact). However, since Molten Boulder can hit the same target repeatedly, Knockback is applied consistently. [5]


The following skills always apply 100% Knockback: [6]


Dragon Tail's explosion won't be applied if the kick misses or is blocked by the monster, but if the kick hits and isn't blocked, then surrounding monsters can't block the explosion and will be knocked back. [7]


Telekinesis always applies 35% Knockback. [8]


Psychic Hammer always applies 100% Knockback to normal monsters and minions, but % Knockback applied to Champion, (Super) Unique and boss monsters (as well as players) depends on skill level: [9]


Champion and (Super) Unique Monsters

% Knockback = 50 + {50 * [100 * level /(level + 6)] /100}


Bosses and Players

% Knockback = 25 + {74 * [100 * level /(level + 6)] /100}


{ } Round up

[ ] Round down


Level 1-59 Psychic Hammer thus applies 57-95% Knockback to Champion and (Super) Unique monsters, and 36-92% Knockback to bosses and players.


Sources