Strafe
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Amazon Skills | Javelin and Spear Skills | Passive and Magic Skills | Bow and Crossbow Skills |
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Details
Stat | Value |
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+% Enhanced Damage | 5*lvl |
Minimum Arrows | min(2+[lvl/4],10) |
Maximum Arrows | min(3+lvl,10) |
Next Delay | 4 frames |
- Strafe transforms each arrow or bolt into a volley of shots, aimed at targets within its radius.
- Targets are selected automatically within a 23 1/3 yard radius. The maximum arrows will only be fired if the number of targets is equal or greater: otherwise the minimum arrows will be fired at the target(s). Regardless of the number of arrows fired per volley, each volley only decreases quiver quantity by one.
- Cold length is also reduced to 3/4: poison length isn't reduced.
- Poison length is calculated differently when multiple items applying poison damage are used with skills that apply a fraction of weapon damage: two items will apply poison damage over the sum of their lengths, while three or more items will just apply poison damage over the longest length of any of those items. [1]
Attack rate
Strafe always fires a volley consisting of at least two attacks, whose lengths are in the First and Last Frame sub-columns. The lengths of additional attacks are in the Follow-up Frame sub-column, from left to right.
Bow
Weapon Speed Modifiers for all bows are listed below.
WSM | Normal | Exceptional | Elite |
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10 |
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5 |
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0 |
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-10 |
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- 50 and 58 EIAS breakpoints only apply to the displayed animation for follow-up attacks: they actually continue to be 3 frames apart, and this interval is never reduced to 2 frames. When Strafe is fired continuously, the next volley begins when the animation of the previous one finishes, which reduces the number of actual attacks per volley. [2]
Frames/Attack | Template:EIAS | IAS | ||||||||||||
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First | Follow-up | Last | 10 | 5 | 0 | -10 | ||||||||
7 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 12 | Template:EIAS | ||||
11 | Template:EIAS | 3 | ||||||||||||
6 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 10 | Template:EIAS | 11 | 6 | ||
9 | Template:EIAS | 26 | 19 | 13 | 2 | |||||||||
5 | Template:EIAS | 42 | 34 | 26 | 13 | |||||||||
8 | Template:EIAS | 46 | 37 | 29 | 15 | |||||||||
7 | Template:EIAS | 80 | 68 | 56 | 37 | |||||||||
4 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | Template:EIAS | 120 | 102 | 86 | 60 | |
6 | Template:EIAS | 157 | 133 | 113 | 80 |
Crossbow
Weapon Speed Modifiers for all bows are listed below.
WSM | Normal | Exceptional | Elite |
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10 |
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0 |
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-10 |
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-40 |
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-60 |
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- 50+ EIAS break-points only apply to the displayed animation for follow-up attacks: they actually continue to be 4 frames apart, and this interval is never reduced to 3 frames. When Strafe is fired continuously, the next volley begins when the animation of the previous one finishes, which reduces the number of actual attacks per volley. There are other break-points which only apply to the displayed animation rather than actual attacks as well. [3]
Frames/Attack | Template:EIAS | IAS | |||||||||||||
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First | Follow-up | Last | 10 | 0 | -10 | -40 | -60 | ||||||||
11 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 17 | Template:EIAS | |||||
10 | Template:EIAS | 2 | |||||||||||||
16 | Template:EIAS | 6 | |||||||||||||
9 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 15 | Template:EIAS | 11 | ||||
14 | Template:EIAS | 22 | 9 | ||||||||||||
Template:EIAS | 5 | 5 | 5 | 5 | 5 | 5 | 5 | Template:EIAS | 27 | 14 | 3 | ||||
8 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | Template:EIAS | 29 | 15 | 4 | |||
13 | Template:EIAS | 32 | 18 | 6 | |||||||||||
5 | 4 | 5 | 4 | 5 | 4 | 5 | 4 | 21 | 42 | 26 | 13 | ||||
12 | Template:EIAS | 48 | 30 | 16 | |||||||||||
4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 11 | Template:EIAS | 50 | 32 | 18 | |||
7 | 12 | Template:EIAS | 58 | 39 | 23 | ||||||||||
11 | Template:EIAS | 70 | 48 | 30 | |||||||||||
Template:EIAS | 4 | 4 | 4 | 4 | 4 | 4 | 4 | Template:EIAS | 95 | 68 | 46 | 4 | |||
10 | Template:EIAS | 105 | 75 | 52 | 7 | ||||||||||
6 | 4 | 3 | 4 | 3 | 4 | 3 | 4 | 3 | Template:EIAS | 120 | 86 | 60 | 11 | ||
9 | Template:EIAS | 174 | 125 | 89 | 26 | 2 | |||||||||
3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 8 | Template:EIAS | 215 | 152 | 109 | 35 | 8 |
Sources
Skill bonus
Level 1-60 stats
Stat | Level | |||||||||
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1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
+% Enhanced Damage | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 |
Minimum Arrows | 2 | 2 | 2 | 3 | 3 | 3 | 3 | 4 | 4 | 4 |
Maximum Arrows | 5 | 6 | 7 | 8 | 9 | 10 | 10 | 10 | 10 | 10 |
Stat | Level | |||||||||
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11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |
+% Enhanced Damage | 55 | 60 | 65 | 70 | 75 | 80 | 85 | 90 | 95 | 100 |
Minimum Arrows | 4 | 5 | 5 | 5 | 5 | 6 | 6 | 6 | 6 | 7 |
Maximum Arrows | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
Stat | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | |
+% Enhanced Damage | 105 | 110 | 115 | 120 | 125 | 130 | 135 | 140 | 145 | 150 |
Minimum Arrows | 7 | 7 | 7 | 8 | 8 | 8 | 8 | 9 | 9 | 9 |
Maximum Arrows | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
Stat | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | |
+% Enhanced Damage | 155 | 160 | 165 | 170 | 175 | 180 | 185 | 190 | 195 | 200 |
Minimum Arrows | 9 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
Maximum Arrows | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
Stat | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | |
+% Enhanced Damage | 205 | 210 | 215 | 220 | 225 | 230 | 235 | 240 | 245 | 250 |
Minimum Arrows | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
Maximum Arrows | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
Stat | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | |
+% Enhanced Damage | 255 | 260 | 265 | 270 | 275 | 280 | 285 | 290 | 295 | 300 |
Minimum Arrows | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
Maximum Arrows | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
References
- Strafe attack speed tables
- Brianc84, Revised Strafe break-points (Bowazon Archives)
- Onderduiker, Monster Resistances and Immunities Guide (Technical Discussion)
- T-hawk, Strafe speed testing (Bowazon Room)