Damage regeneration
Revision as of 12:55, 23 March 2011 by Onderduiker (talk | contribs)
- Units other than players can regenerate damage automatically, based on a fraction of their maximum life:
Value | Maximum Life | 0-100% Life (Seconds) | |
---|---|---|---|
/Frame | /Second | ||
2 | 2/4096 | 50/4096 (~1.22%) | ~82 |
3 | 3/4096 | 75/4096 (~1.83%) | ~55 |
4 | 4/4096 | 100/4096 (~2.44%) | ~41 |
5 | 5/4096 | 125/4096 (~3.05%) | ~33 |
6 | 6/4096 | 150/4096 (~3.66%) | ~28 |
10 | 10/4096 | 250/4096 (~6.10%) | ~17 |
12 | 12/4096 | 300/4096 (~7.32%) | ~14 |
15 | 15/4096 | 375/4096 (~9.15%) | ~11 |
- Units do not regenerate in frames in which they take as little as 1 bit (1/256 point) damage. Consequently skills applying damage every frame (like Immolation Arrow pyres and Fire Wall) can stop regeneration entirely, those applying damage every other frame (like Inferno and Arctic Blast) effectively half regeneration, and attacking or casting more frequently will reduce regeneration. [2] [3]
- Units do not regenerate while poison damage or Open Wounds are being applied.
- Monsters do not regenerate after Prevent Monster Heal has been applied, with the exception of Pandemonium Event bosses.
Hireling
Damage Regen | |
---|---|
4 | 10 |
Pet
Damage Regen | |||||
---|---|---|---|---|---|
2 | 3 | 4 | 5 | 12 | 15 |
Monster
- Super Unique monsters do not regenerate damage.
Reference
- Schadensunterbrechung: Giftnova und anderer Schaden (inDiablo.de)
- Librarian, life regeneration of non-player units (FAQtoids)
- Onderduiker, ANY damage stops unit damage regeneration (Technical Discussion)