Knockback

From Basin Wiki
Jump to navigation Jump to search

Template:D2 Special nav


  • Target knocked back from attacker and put into hit recovery. Targets can be knocked back a distance of up to three sub-tiles when unobstructed, but occasionally they will only be knocked back one or two (or even just put into hit recovery without moving). This distance cannot be increased. [1]


Knockback distance

|}


  • Does not apply if target is frozen or killed.
  • Item Knockback is applied by successful melee and ranged attacks. Equipping more than one item has no effect. No penalties apply to any attack or target, although chance of Knockback being applied is dependent on target having a Knockback animation mode, and on target size:


0% 25% (Large) 50% (Medium) 100% (Small)


1 Tentacle Beast can't move but is put into hit recovery.
2 Ventar the Unholy and Venom Lord minions are large, all other Megademons are medium.


  • Knockback also does not apply to the following:




Skill

Skill Min Rlvl % Chance Knockback Target(s) Condition
Bash 1 100% Single Successful attack
Dragon Talon 1 100% Single Last attack successful
Psychic Hammer 1 100% Normal/minion Cast
min(50+[[(110*slvl)/(slvl+6)]*50/100],100) Champion/Unique/Super Unique
min(25+[[(110*slvl)/(slvl+6)]*74/100],99) Boss/player
Smite 1 100% Single Attack 1
Molten Boulder 6 50% Not large Collision
Leap 6 100% Enemies within radius Use
Telekinesis 6 35% Target within radius Cast
Charge 12 100% Single Attack
Dragon Tail kick 18 100% Single Successful kick
Dragon Tail explosion 18 100% Enemies within radius Successful kick
Leap Attack 18 100% Single Successful attack
Mind Blast 24 100% Enemies within radius Cast
Sanctuary 24 100% Undead within radius Active

[2]


1 When monsters use Smite, Knockback is only applied by a successful attack.


  • Grizzly Bear Smite always applies Knockback upon a successful attack. [3]


Helm

Template:D2 Boolean |- !align=left|Howltusk Great Helm |25 |No |- !align=left|Giant Skull Bone Visage |65 |No |}

Weapon

Template:D2 Boolean |- |align=left|Nef Rune in weapon socket |13 |No |}

Melee weapon

Template:D2 Boolean affix |- !align=left|Melee weapon of the Bear |6 |8 |}

Axe

Template:D2 Boolean |- !align=left|Pompeii's Wrath Crowbill |45 |No |}

Club

Template:D2 Boolean |- !align=left|Felloak Club |3 |No |- |align=left|Black club |35 |No |}

Hammer

Template:D2 Boolean |- |align=left|Black hammer |35 |No |- !align=left|Earthshaker Battle Hammer |43 |No |}

Mace

Template:D2 Boolean |- !align=left|Crushflange Mace |9 |No |- |align=left|Black mace |35 |No |}

Sword

Template:D2 Boolean |- !align=left|Griswold's Edge Broad Sword |17 |No |- !align=left|Bul-Kathos' Sacred Charge Colossus Blade |63 |No |}

Missile weapon

Template:D2 Boolean |- |align=left|Melody missile weapon |39 |No |- |align=left|Brand missile weapon |65 !Yes |}

Bow

Template:D2 Boolean |- !align=left|Cliffkiller Long Siege Bow |41 |No |- !align=left|Windforce Hydra Bow |73 |No |}

Crossbow

Template:D2 Boolean |- !align=left|Langer Briser Arbalest |32 |No |}

Gloves

Template:D2 Boolean |- !align=left|Cleglaw's Pincers Chain Gloves |4 |No |- !align=left|Hit Power gloves |13 |No |}

Monster


Reference