Druid Project Caster
The goal here is maximum spell damage. This Druid will also rarely leave caster form and as such will be swinging his weapon so Weapon Balance comes into play.
Balance Talents (40 points)
Nature's Grasp - 1/1 point While active, any time an enemy strikes the caster, they have a 35% chance to become afflicted by Entangling Roots (Rank 1). Only usable outdoors. 1 charge. Lasts 45 seconds.
Improved Nature's Grasp - 4/4 points Increases the chance for your Nature's Grasp to entangle an enemy by 65%.
Improved Moonfire - 5/5 points Increases the damage and critical strike chance of your Moonfire spell by 10%.
Nature's Reach - 2/2 points Increases the range of your Wrath, Entangling Roots, Faerie Fire (caster form only), Moonfire, and Starfire spells by 20%.
Omen of Clarity - 1/1 point Imbue the Druid's weapon with natural energy. Each hit has a chance of causing the caster to enter a Clearcasting state. The Clearcasting state reduces the Mana cost of your next damage or healing spell by 100%. The Omen of Clarity enchantment lasts 5 minutes.
Improved Starfire - 5/5 points Gives your Starfire spell a 15% chance to stun the target for 3 seconds.
Moonglow - 5/5 points Reduces the Mana cost of your Moonfire and Starfire spells by 10%.
Nature's Grace - 1/1 point Your critical strikes with the Wrath, Starfire, and Moonfire spells grace you with a blessing of nature, reducing the casting time of your next Regrowth or Healing Touch spell by 1 second.
Moonfury - 5/5 points Increases the damage done by your Starfire and Moonfire spells by 10%.
Weapon Balance - 5/5 points Increases the damage you deal with melee weapons by 10%.
Vengeance - 5/5 points Increases the critical strike damage of your Starfire, Moonfire, and Wrath spells by 100%.
Hurricane - 1/1 point Creates a violent storm in the area surrounding the caster, causing 53 Nature damage to all nearby enemies every 1 second, and reducing the attack speed of all nearby enemies by 20%. Lasts 10 seconds.
Feral Combat Talents (0 points)
None
Restoration Talents (11 points)
Improved Mark of the Wild - 5/5 points Increases the effects of your Mark of the Wild spell by 35%.
Nature's Focus - 5/5 points Gives you a 60% chance to avoid interruption caused by damage while casting the Healing Touch or Regrowth spells.
Gift of Nature - 1/1 point Increases the effect of your Healing Touch, Rejuvenation, Regrowth, and Tranquility spells by 5%.