Druid (Diablo II)

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Revision as of 12:53, 6 October 2011 by Onderduiker (talk | contribs) (Reformatted FBR, FCR and FHR tables, other minor adjustments)
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| Template:Skill tree |- |colspan=2|

  1. Firestorm
  2. Molten Boulder
  3. Arctic Blast
  4. Fissure
  5. Cyclone Armor
  6. Twister
  7. Volcano
  8. Tornado
  9. Armageddon
  10. Hurricane

|} |}

Movement


Attack rate


Block rate

The table below lists the minimum Faster Block Rate required to reduce the number of frames in the blocking animation and thus increase its speed. >140 FBR is beyond reach in the unmodified game.


State Frames
12 11 10 9 8 7 6 5 4 3 2
Druid 0 6 13 20 32 52 86 174 600
Werewolf 0 7 15 27 48 86 200 4,680
Werebear 0 5 10 16 27 40 65 109 223 1,320

[1] [2]

Cast rate

The table below lists the minimum Faster Cast Rate required to reduce the number of frames in the casting animation and thus increase its speed. Action frame is the frame in which casting actually takes place: when the animation is interrupted before this frame has displayed then casting does not occur, so the earlier it occurs the less likely the animation is to be interrupted before casting.


Frames 18 17 16 15 14 13 12 11 10
Action 10 9 8 7 6
Druid 0 4 10 11 19 30 46 63 68 99 142 163


Frames 16 15 14 13 12 11 10 9
Action 8 7 6 5
Werewolf 0 6 10 14 26 37 40 60 95 157


Frames 16 15 14 13 12 11 10 9
Action 9 8 7 6 5
Werebear 0 7 15 26 40 63 99 163

[3] [4]

Hit recovery

The table below lists the minimum Faster Hit Recovery required to reduce the number of frames in the hit recovery animation and thus increase its speed. >594 FHR is beyond reach in the unmodified game.


1HS One-handed swinging (all except daggers and javelins)


Class Frames
14 13 12 11 10 9 8 7 6 5 4 3 2
Druid 1HS 0 3 7 13 19 29 42 63 99 174 456
All Other 0 5 10 16 26 39 56 86 152 377
Werewolf 0 9 20 42 86 280
Werebear 0 5 10 16 24 37 54 86 152 360

[5]

Strategy and guides


Reference