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- When this overlay displays above a unit, stun length is applied.
- Can be active at the same time as a curse, Inner Sight and Slow Missiles.
- Normal and minion monsters are completely incapacitated until length expires.
- Only 10% chance of applying to Champion, Unique and Super Unique monsters, who will still be completely incapacitated until length expires.
- Players are not incapacitated but they are always put into hit recovery when hit before length expires, even when no damage is applied.
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- Length is not subject to any penalties, but there is normally a 10 second ceiling. Skill description does not always apply this ceiling to stun length.
- Only the most recent of multiple sources of stun length is applied: if a 2 second stun length is applied 2 seconds after a 10 second stun length, only 4 second stun length is applied in total.
- Does not apply to bosses, or the following static units:
Skill
- The following player skills apply stun length, measured in seconds:
Skill
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Level
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1-8
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9-16
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17-22
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23-28
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>28
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Ceiling
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Smite
|
0.4+(0.2*slvl) |
min(0.4+(0.2*slvl),10) |
10 (48)
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Stun
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1+(0.2*slvl) |
2.92+(0.08*slvl) |
min(2.92+(0.08*slvl),10) |
10 (89)
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Maul
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min(0.4+([90*[(110*slvl)/(slvl+6)]/100]/25),4) |
4 (60)
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Twister
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0.4 |
0.4 (1)
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Shock Wave
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1+(0.6*slvl) |
min(1+(0.6*slvl),10) |
10 |
10 (15)
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Mind Blast
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1.8+(0.2*slvl) |
min(1.8+(0.2*slvl),10) |
10 (41)
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War Cry
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0.8+(0.2*slvl) |
min(0.8+(0.2*slvl),10) |
10 (46)
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- Stun receives a synergy bonus from War Cry, increasing stun length by 5% per skill point. This lowers the skill level at which its stun length reaches the 10 second ceiling:
Stun
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War Cry blvl
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1
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2
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3
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4
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5
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6
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7
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8
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9
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10
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11
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12
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13
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14
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15
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16
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17
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18
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19
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20
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Ceiling Level
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83 |
78 |
73 |
68 |
64 |
60 |
57 |
53 |
50 |
47 |
45 |
42 |
40 |
38 |
35 |
33 |
32 |
30 |
28 |
26
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- Grizzly Bear Smite only applied stun length prior to 1.10.
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