Level
|
Skill
|
1
|
Sure Shot
|
A Level 1 attack taken with heightened accuracy to increase damage.
|
4
|
Called Shot
|
A Level 4 command directing your group’s fire at a single target, lowering the target’s defenses.
|
7
|
Tactics
|
Level 7 decisive battlefield commands that provide your group with bonus defenses.
|
10
|
Take Aim
|
A Level 10 attack taken with heightened accuracy to increase damage.
|
14
|
Fix Target
|
A Level 14 command directing your group’s fire at a single target, lowering the target’s defenses.
|
18
|
Supply Drop
|
Calls in a supply transport to drop off a crate of supplies.
|
18
|
Field Maneuvers
|
Level 18 decisive battlefield commands that provide your group bonus defenses.
|
22
|
Steady Fire
|
A Level 22 attack taken with heightened accuracy to increase damage.
|
26
|
Stratagem
|
Level 26 decisive battlefield commands that provide your group with bonus defenses.
|
30
|
Paint Target
|
A Level 30 command directing your group’s fire at a single target, lowering the target’s defenses.
|
34
|
Endurance Training
|
The Officer draws on his combat training to heal some wounds for a Level 34 heal.
|
38
|
Thermal Bomb
|
A Level 38 high explosive charge that causes burning damage.
|
42
|
Direct Fire
|
A Level 42 attack taken with heightened accuracy to increase damage.
|
46
|
Artiliry Strike
|
You call in a Level 46 attack from emplacement guns to a specified area.
|
50
|
White Phosphorous Grenade
|
The cloud emitted by a bursting White Phosphorous Grenade causes Level 50 burning damage to all targets in the area as well as lingering health damage as the inhaled gas continues to damage the afflicted respatory system.
|
54
|
Concentrated Fire
|
A Level 54 attack taken with heightened accuracy to increase damage.
|
58
|
Blaze of Glory
|
The Officer pushes himself above & beyond his physical limitations, curing some wounds for a Level 58 heal.
|
62
|
Deuterium Bomb
|
A Level 62 high explosive charge that causes burning damage.
|
66
|
Volley Fire
|
A Level 66 attack taken with heightened accuracy to increase damage.
|
70
|
Hailfire
|
You call in a Level 70 attack from a multiple launch rocket emplacement to a specified area.
|
74
|
Core Bomb
|
A Level 74 high explosive charge that causes burning damage.
|
78
|
Sniper Shot
|
A Level 78 attack taken with heightened accuracy to increase damage.
|
82
|
Second Chance
|
The Officer heals a significant amount of health to return to the battle quickly with a Level 82 heal.
|
86
|
Orbital Strike
|
You call in a Level 86 attack from an orbiting ship to a specified area.
|
90
|
Deadeye Shot
|
A Level 90 attack taken with heightened accuracy to increase damage.
|